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[EQ2] New Travel System Options
Cyanbane
Posted: Saturday, April 24, 2010 2:13:04 PM


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Joined: 10/20/2007
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I really like this change, much more informative to the person transporting.



Lomax
Posted: Sunday, April 25, 2010 4:36:42 PM


Rank: One of the Main Weird
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Posts: 359
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Location: UK, Tonbridge
It looks a great improvement, and one thing, until I'd seen this map I didn't actually know where all the villages in Qeynos were in relation to each other, it does make it feel more of a joined up world.
Vallar
Posted: Tuesday, April 27, 2010 8:18:40 AM


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I love this change too. But ya know, I really miss the little half-price 'fight as you travel' boat trips - remember those ;)


Vallar (90 Mystic)
Guild Leader - Devil's Rejects (Guk Server)
http://gukrejects.guildportal.com

Lomax
Posted: Tuesday, April 27, 2010 9:57:30 AM


Rank: One of the Main Weird
Groups: Member

Joined: 7/23/2008
Posts: 359
Points: 501
Location: UK, Tonbridge
Vallar wrote:
I love this change too. But ya know, I really miss the little half-price 'fight as you travel' boat trips - remember those ;)


Vallar (90 Mystic)
Guild Leader - Devil's Rejects (Guk Server)
http://gukrejects.guildportal.com



Hmm, not sure if I've experienced that :) I did enjoy the access quest to Feerrott which I hope is still there, although it always seems to go on for ages.
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