Welcome GuestWho's On:   Guest @ 38.107.179.232 Guest @ 66.249.71.238 Guest @ 123.125.71.56 Guest @ 123.125.71.23 Guest @ 72.14.199.244 Guest @ 180.76.5.196 Guest @ 66.249.71.238  Search | Active Topics | Members | Register | Login | RSS 2.0

[EQ2] Shard Armor Rework coming with GU 56 Options
Cyanbane
Posted: Monday, April 05, 2010 10:19:06 AM


Rank: Admin
Groups: Administration

Joined: 10/20/2007
Posts: 1,525
Points: 3,139
I finished the work on this a couple of days ago. It is being sent off to QA and test and will hit live in the next big update, GU56.

Here is what it will look like when it hits test.

Tier 1 will cost the same amount of shards as it did before.

Tier 2 will cost the same amount of shards as it did before. It will also cost around 5 platinum. It will no longer cost the tier 1 armor piece.

Tier 3 will cost the raid dropped mold, the same void shards it did before, and around 9 platinum. You will no longer have to trade the mold in for a pattern. You will no longer need the tier 2 piece to buy the tier 3 piece. If you have traded a mold for a pattern, that vendor will let you trade the pattern back in for the mold.


Re:Re:Idea about Ward of Elements gear
Lomax
Posted: Wednesday, April 07, 2010 1:04:24 AM


Rank: One of the Main Weird
Groups: Member

Joined: 7/23/2008
Posts: 359
Points: 501
Location: UK, Tonbridge
Not sure why there is the need for this change here myself, the only justification I can see for this change is due to level 80 being below where the bulk of the population will be in future hence they've got to make it easier for people to acquire the gear.

Since he's talking about void shards then I hope this change is limited purely to the TSO content, as apart from making
the gear slightly easier to acquire the only other effect will be to allow raiders to skip the dungeons.

Its one area of the game that I think there has been a problem for too long there too, raiders need to be powerful to
do the epic stuff, but they quickly out-gear all the quest and dungeon content since it does not have any mechanic in it to autoscale, then complain that its all too easy, just a few % hit special abilities added to mobs would do the trick I reckon.
Leko
Posted: Saturday, April 10, 2010 3:40:15 AM


Rank: Admin
Groups: Member

Joined: 10/30/2007
Posts: 112
Points: 336
Not a bad idea. This will let players move past TSO raids faters now.

Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Powered by Yet Another Forum.net version 1.9.1.2 (NET v2.0) - 9/27/2007
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.

11 queries (0.042 seconds, 29.79%).

yaf_pageload: 0.008
yaf_topic_info: 0.002
yaf_forum_list: 0.001
yaf_forum_listpath: 0.001
yaf_forum_listpath: 0.001
yaf_post_list: 0.009
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.004
yaf_active_list: 0.013
yaf_active_listtopic: 0.001

Clicky Web Analytics