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[EQ2] Spell Resist Changes for Battlegrounds/PvP Options
kotttonmouth
Posted: Wednesday, March 17, 2010 4:00:48 AM


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From EQ2Wire...


Mages have been rather effective in Battlegrounds and PvP combat of late. Moreso than perhaps was intended.

Timetravelling has laid out the details of the cause of this issue, what he intends to do about it, and how it will be tested in this EQ2 Forums thread: http://forums.station.sony.com/eq2/posts/list.m?topic_id=474221

We’ve been digging through the code to track down the inconsistencies we’ve been seeing in spell resists and spell avoidance. We have some changes incoming that I’d like to describe briefly for y’all.

Based on the old formulas, extremely high resists (if capped) would give players a 75% chance to avoid a spell AND a 75% reduction in the damage when it landed.

At level 70+, spell avoidance chance was being multiplied by 0.6 (reducing your overall chance to avoid by 40%) and spell resists were being multiplied by 0.65 (reducing the damage reduction applied to spell damage by 35%). This has been contributing to the … ah … very high combat effectiveness of spell-damage based classes. We have removed all of these mults internally.

Once internal testing has been completed, we plan on pushing these changes to Test-copy (and temporarily flagging it as PvP). Once that happens, we’ll update the thread here and ask for y’all to jump over there and help us test the crap out of the changes. We’ll leave it up there for at least a week or two to give time for balance tweaks and such before considering a push to Live.

Our intention is *not* to make any classes unbeatable or make others unable to kill opponents.

However, spell resistances and high STA should be contributing to survival as expected instead of at a greatly reduced effectiveness.

Your feedback is encouraged, and hopefully lots of people will test these changes. In case you missed it, for PvP and Battlegrounds purposes, Spell Resists are now calculated using Stamina (STA), a stat that all classes have some of, and can gain more of, rather than Wisdom (WIS), which due to Stat Consolidation, is now much harder for certain classes to get in any quantity.



Cyanbane
Posted: Thursday, March 18, 2010 6:02:28 AM


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"However, spell resistances and high STA should be contributing to survival as expected instead of at a greatly reduced effectiveness."

Guess it times to go and REALLY buy a new set of gear (STA +) specifically for BGs.

The question that comes to my mind though is, what is the real difference between STA and Toughness at this point (or the point at which this goes into play)?

Cyanbane
Posted: Thursday, March 18, 2010 6:04:08 AM


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Ah ha.. Further down in the thread:

For PvP:

Spell Avoidance (chance to resist a spell outright) is now based upon STA

Spell Resistance (increasing the amount of spell damage you mitigate) remains unchanged and WIS-based


http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=474221
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