
 Rank: Admin Groups: Member
Joined: 10/31/2007 Posts: 433 Points: 321
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Artwork - the art department has stepped it up and hit this one out of the park. Zones are beautiful and varied with lots of nice detail.
Easymode! - SF is ridiculously easy. Thinking back to Kunark the two are night and day. RoK mobs same level hit like a mack truck, same level mobs in SF are nuisances only, no real threat.
As Sam Cooke crooned "a change is gonna come". But damn - this much change? Has EQ2 seen this much change at once in its history? I cannot keep up with it, in fact I feel noobish again in a game I have played for five years.
I am concerned that BG will hurt the pvp server in a couple ways - first by decreasing the number of new players who might have come to Nagafen as the only pvp game in town but who can now find their pvp fix on all servers. Second by causing a pvp versus pve armor dilemma that will be exacerbated on red servers where pvp and pve happen simultaneously. Hopefully the change bringing resists to pvp armor will decrease this.
Theo/Viseral
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 Rank: Admin Groups: Administration
Joined: 10/20/2007 Posts: 1,525 Points: 3,139
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I think the biggest change is one that most casual players are not even noticing, that of the pretty much upheaval of gear stats. Gearing a character takes on a whole entire new way of thinking since SF. Those people that are locked on pvp servs in the 50s are pretty much SOL.
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 Rank: Admin Groups: Member
Joined: 10/30/2007 Posts: 112 Points: 336
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I am not a fan of the .1% stats on the gear. Other then that the Battlegrounds are coming along nicley. The level curve is fast but that is just a response to the way people want to play their games now. The era of massive hard core players is dying.
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