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[WOW] Departing a little from traditional MMO levelling progression Options
Lomax
Posted: Monday, August 24, 2009 6:30:03 AM


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Location: UK, Tonbridge
On an earlier post a mention was made of a "new player system" to be introduced with WoW, reading up on it the details are still a bit hazy (and most information they have presented is hazy with out of date slides etc being given out).

But what the system does involve is some sort of trade skill mechanic added into class progression, you join a particular cult and then acquire items to progress using the new archaeology profession along a path with that cult.

What makes this different for me to what has gone before is this

Original link


Quote:
Path of the Titans

* Character progression slows down drastically at level 80. Players will improve their character through the Path of the Titan by using the new Archeology profession.
* Archeology rewards you with "Ancient Glyphs" and give you bonuses reduced damage, reduced stun duration, etc ...
* They are NOT inscription glyphs and are totally different, as you progress after level 85 you will earn points to buy more glyphs. They are tied to your talent specialization and cannot be respecced.
* You will eventually get all your ancient glyphs, but hardcore players will get them faster. There will be a weekly limit to how fast you can get them.


So basically now there is a timed element to it, not quite Eve like since you have to log in at least once a week to progress, but you are limited to how far you can progress.

Daily quests that stretch out content was one of the biggest turn off's for me in the game, sometimes I want to sit down for 1 hour, sometimes for 6 hours, but never for 20 minutes once a day, every day for 3 weeks like some tasks required.

It does at least stop the news stories about people hurting themselves with non stop play I suppose.
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