Welcome GuestWho's On:   Guest @ 38.107.179.234 Guest @ 66.249.67.137 Guest @ 66.249.67.137 Guest @ 66.249.67.137 Guest @ 124.115.0.18 Guest @ 209.85.238.249 Guest @ 66.249.67.137 Guest @ 123.125.71.57  Search | Active Topics | Members | Register | Login | RSS 2.0

Question on the Day (02/05/2009) - Is the tradeskill system worth the time in EQ2? Options
Cyanbane
Posted: Thursday, February 05, 2009 4:40:57 AM


Rank: Admin
Groups: Administration

Joined: 10/20/2007
Posts: 1,525
Points: 3,139
Should they just do away with it and concentrate those resources on more adventure areas? (if they could do so without upsetting the community - which we known wouldn't happen, but indulge me a bit and just imagine it could).
Lomax
Posted: Thursday, February 05, 2009 7:57:10 AM


Rank: One of the Main Weird
Groups: Member

Joined: 7/23/2008
Posts: 359
Points: 501
Location: UK, Tonbridge
I would hate to lose the trade skilling myself, I think its needed in the game for a large chunk of the economy.

Yet it feels like it takes longer to level it then get adventure levels which is painful when it falls far behind, at the same time its very very grindy, overall it feels like its missing a bit of role playing feel to it, seeing that getting the materials is linked to adventure levels anyway then starting off with an ability to tradeskill low level bits faster as you level up would be a nice addition, add in some sort of role play way of levelling (ie produce work examples to level, visit various trainers around the world etc) would make it more enjoyable, as it is its the sort of thing I can do while talking on the phone :P
ahnlak
Posted: Thursday, February 05, 2009 9:15:57 AM


Rank: One of the Main Weird
Groups: Member

Joined: 11/1/2007
Posts: 142
Points: 432
I agree totally; while I think it's a fundamental part of the game (can you imagine an MMO launching without tradeskills?!) it's far, far more painful than adventure levelling.

I still think the biggest single thing they could do to improve tradeskills is to allow you to multiclass - make it cost 50AA if you have to, but damnit I want to be a carpenter AND a tailor (or whatever).

Krushiev
Posted: Thursday, February 12, 2009 7:57:50 AM


Rank: True Noob
Groups: Member

Joined: 2/12/2009
Posts: 5
Points: 15
Looking back as a crafter in EQ2, I can honestly say that I really miss the sub-combines. It was more of a challenge to craft anything (woe to anyone who made a mistake at the forge... Ouch!) Nowadays it's blip, bang yer done the item but gained next to nothing for xp. Now everyone and their kid brother can be a crafter, but is anyone making money with all the crafted trash on the broker?

Crafters were respected "back in the day" (jeez I can't believe I wrote that).

As of right now, player made gear isn't really worth it (even the mastercrafted stuff) because there's enough drops that can compare... Let me revise that, the transmuted items are nice.

Get rid of crafting completely, or... Revamp it so there's meaning to crafting again. Make it harder to craft, but with better xp gain, and items that make players say "Ooooh, hot dang, I WANT that item!!"

Just an opinion though ;)
ahnlak
Posted: Thursday, February 12, 2009 4:08:35 PM


Rank: One of the Main Weird
Groups: Member

Joined: 11/1/2007
Posts: 142
Points: 432
Heh - if you wanted "challenging" crafting you should have done it in the early days of EQ - no recipes, just put likely sounding components into a tradeskill container like a forge, press the combine button and hope. If you had a valid recipe you got your item (sometimes), if you'd got it wrong everything just poofed.

Cyanbane
Posted: Thursday, February 12, 2009 4:24:18 PM


Rank: Admin
Groups: Administration

Joined: 10/20/2007
Posts: 1,525
Points: 3,139
ahnlak wrote:
Heh - if you wanted "challenging" crafting you should have done it in the early days of EQ - no recipes, just put likely sounding components into a tradeskill container like a forge, press the combine button and hope. If you had a valid recipe you got your item (sometimes), if you'd got it wrong everything just poofed.



As masochistic as it sounds, I actually kinda enjoyed it. People would pass around recipes like gold whenever they figured something out.
ahnlak
Posted: Thursday, February 12, 2009 11:32:50 PM


Rank: One of the Main Weird
Groups: Member

Joined: 11/1/2007
Posts: 142
Points: 432
Yeah, part of me misses it. However I also remember that the toolbox was a handy, cheap 10 slot container and on more than one occasion (along with everyone else I'm sure) I managed to accidentally hit the combine button while I was just using it for general storage and lost all my stuff :)

Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Powered by Yet Another Forum.net version 1.9.1.2 (NET v2.0) - 9/27/2007
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.

15 queries (0.085 seconds, 30.04%).

yaf_pageload: 0.037
yaf_topic_info: 0.002
yaf_forum_list: 0.002
yaf_forum_listpath: 0.001
yaf_forum_listpath: 0.001
yaf_post_list: 0.023
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.007
yaf_usergroup_list: 0.003
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.001
yaf_active_list: 0.002
yaf_active_listtopic: 0.002

Clicky Web Analytics