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Question of the Day (1/29) - New Classes vs New Adventure Content Options
Cyanbane
Posted: Thursday, January 29, 2009 5:27:10 AM


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Which would you rather see in a monthly subscription / retail box MMO?

I have been thinking about this a lot lately with Warhammer adding classes (yeah they were already supposed to be there, but regardless they are being added now) and WOW ROTLK adding the Death Knight about how much of a game "refresh" it is at the lower levels because a lot of older players will probably start alts. EQ2 has never done this (to their credit they already had a plethora of classes), but this is something that 3+ years into the game I probably would have expected to see by now (and I think for lower level players in EQ2 something that is much needed).

So if it were up to you to decide, would you concetrate on a new zone/land/quests (say Unrest for example) or would you spend time adding a new class (Beastmaster FTW)?

ahnlak
Posted: Thursday, January 29, 2009 7:00:24 AM


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Personally I prefer more content, unless they come out with a genuinely new archetype - I have too many alts as it is (as my second account shows...) so new sights are better.

That said, as someone was suggesting on a similar topic over on the official forums, I'd happily take an expansion that just properly revamped the engine (so it wasn't CPU bound and understood both modern gfx cards and multi cores) and refreshing the older zones - the risk with adding more and more content is that older zones just become ghost towns.

yaris
Posted: Friday, January 30, 2009 2:26:24 AM


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I think EQ2 already suffers from too many classes. It also suffers from too many zones (in relation to the number of active players on a server.)

I'd rather see SoE add a few new servers. Servers that start off with only the original content and add expansion content every 6 months or so. Then they could merge the low population older servers.

Lomax
Posted: Friday, January 30, 2009 7:02:16 AM


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For me I would rather see more content added, in terms of storylines and blended into the existing world as much as possible, new areas would have to appear but keeping the area inflation down I can see as a good thing. Whatever they do though it feels like with a level based MMO there comes a limit to how far you can push the level cap. One thing I would like to see would be a sort of auto level scaling of older areas depending on your party level, in that say at level 70 when you go back its not all grey (some areas might always be tougher then others), this for me would make some of the high level places of old still feel epic since you are still in danger.

Classes wise EQ2 feels like it has more then enough, I'd rather see them work on the abilities of the current classes and how the game play works then adding more, as for races I think they have plenty too (and they are well designed), more varied gear though would be good. A code rewrite to improve how the game runs would be superb, but I cannot see this happen really unless they justified the costs by using the developed code for a new version of the game or something else, I think we'd be waiting for EQ3 to see this happen.
ahnlak
Posted: Friday, January 30, 2009 9:12:53 AM


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Lomax wrote:
A code rewrite to improve how the game runs would be superb, but I cannot see this happen really unless they justified the costs by using the developed code for a new version of the game or something else, I think we'd be waiting for EQ3 to see this happen.

Don't write it off - they've rebuilt the EQ1 engine at least twice (understandable over a 10 year lifespan!)

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