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Eve Online - Any else play? Options
yaris
Posted: Tuesday, November 18, 2008 2:18:19 PM


Rank: One of the Main Weird
Groups: Member

Joined: 11/6/2007
Posts: 151
Points: 453
My post EQ2 life has led me to spending a good deal of time in Eve Online. The game is much different than anything I've played before. I'll highlight a few of the differences.

Death hurts more. In Eve you can lose your ship. If you engaged in a PVP battle and you lose your ship is gone. This could be financially disastrous. Also, it is possible that if you are killed while in your pod (you get ejected when your ship explodes) you die. Most players have an insurance clone but if you don't keep it up to date you could lose a lot of skills.

Time based skill system. In EQ2 every time you kill a mob you get XP points. In Eve, experience is based on learning time. This time continues whether you are online or not. Let's say you need to train a skill to level 4 so you can fly that new battle cruiser. You simply select the skill and let it train. Eve tells you the amount of time you have until the skill reaches the next level. Right now I'm training a skill that will take 3 more days to complete. I can log off - go to work - take a nap - and the timer keeps going.

One world shard. Where EQ2 and many other MMOs use shards to handle server load all of Eve players are in the same world.

Something other than the dragon-slaying elf munching genre. It's nice to have a sci-fi themed MMO to get immersed in. I'm really into the Battlestar Galactica series so Eve parallels that nicely.

Open PVP. You can attack any one at any time. There are no safe zones. Some zones have a higher/lower security clearance so getting away can be easier in some places - but you are always in danger.

If you would like to try Eve I have some 21 day free trials to offer if you send me a PM with your email. For full disclosure - if you convert the free trial to a pay acct I get a free month :-)

None the less, if you want to try something radically different shoot me a PM - WARNING - Eve has a steep learning cliff.
Rotacidare
Posted: Wednesday, November 19, 2008 6:52:34 AM


Rank: Admin
Groups: Member

Joined: 10/31/2007
Posts: 224
Points: 696
Actually I got into EVE pretty seriously for about 4 months. The main reasons I quit were:

- Lack of solo content
- Extremely repetitive missions
- Ridiculously long travel time
- Very long training time to be competitive in PvP

I did enjoy it and was in a decently active guild, but it got old.

Cyanbane
Posted: Wednesday, November 19, 2008 9:53:14 AM


Rank: Admin
Groups: Administration

Joined: 10/20/2007
Posts: 1,525
Points: 3,139
I played it for about 6 weeks and although the learning curve was steep wasn't unbearable at all for someone who has played MMOs in the past. I did like the mining (tradeskills) aspect of it, I thought that was pretty well done and also the one server. I did however find it boring as hell though. I didn't get into too many battles and didn't get to 0.0, but still just didn't seem all that fun to me.
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