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[EQ] Game Update Introduces "Station Voice" Options
Dardore
Posted: Wednesday, September 03, 2008 2:09:39 PM


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Today SOE released "station voice" for its EQ game. I can't tell you how excited I am to try it out. Check out the future features (ie. Voicemail, etc...) Games are getting wacky these days. I guess I'll finally be able to prove that hot hairy halfing female is actually Tom from Myspace playing a female char....homo.....I hate Tom.



Quote:


Today's Game Update brings new features to EverQuest®! Station Voice™ and weightless coinage.


Station Voice Comes to EverQuest!


Station Voice™ is a voice chat service powered by Vivox and included with certain SOE game subscriptions. Station Voice allows players to talk person-to-person in-game at no additional cost. Players can go far beyond basic real-time chat with the usual headset and microphone setup that is commonly used today, and will be able to access a suite of voice communication tools.

Upcoming features are scheduled to include voice mail, the ability to receive external calls, and voice fonts to synthesize player voices into in-game character voices. Station Voice will be hosted and managed on the Vivox Network. Game software and headsets sold separately. Station Voice is also present in EverQuest II and Star Wars Galaxies™.



Features at Launch in EverQuest include:
Talk person-to-person in game with any microphone and headset combo. Chat with your party, guild or any other group in game. Create automatic channels for guilds, raids and groups. Play and communicate without worry of a significant increase in game lag. Manage group/user participation with moderator controls. Individually mute and set volume per user Create automatic channels for guilds, raids and groups. Set up easily without the need for separate software, accounts or registration.

How does it work in EverQuest?
To begin using voice chat, verify the feature is enabled by opening the Option window (Alt+O) and navigating to the Voice tab.

Devices: Once Voice Chat is enabled EverQuest will attempt to connect to the correct hardware.

Push-to-talk key: Initially the voice chat system uses Ctrl+Tab as the push-to-talk key. This can be reconfigured to any available key from the Options window, Keys tab.

Output volume: Master volume for all incoming Voice Chat traffic. This setting is independent of music and sound effect volume settings. Setting this to high results in distortion of incoming speech.

Input volume: The relative sensitivity of your microphone. Turning it up means your microphone picks up quieter sounds. Setting this to high results in distortion of your outgoing speech. The sound indicator gives an estimate of the distortion. Red signifies high distortion, yellow medium distortion and green low distortion.

Testing your setup with Echo channel: The echo channel allows you to get an idea of your settings by broadcasting what you say back to you after a short delay.

The Voice Bar
Once Voice Chat is enabled and has successfully connected the Voice Bar will automatically be shown. The Voice Bar by default will remain active as long as voice chat is enabled. A hot key may be mapped to open and close the Voice Bar.

The Voice Bar offers a push to talk button, users of the current channel, what channels are available, a link to Options, and indication of who is currently talking.
The Talk button is simply a push-to-talk button that is mouse activated instead of keypress activated. The Voice Users button presents a list of the users of the current channel. Clicking on the speaker by any user allows you to adjust the volume of that player relative to your master volume. A particularly loud player can be turned down relative to other voice chat traffic Moderators for a channel are given additional options of muting a player for the entire channel, banning a player from the channel and kicking a player from the channel. The channel button pulls down a menu of channels available to you. The currently selected one is shown in green if connected. Red if the connection has failed. Unselected but available channels are shown in white.
Voice chat has been integrated into some other interfaces in the game. Speaker icons show up for players that have voice chat active. The speaker icons behave as they do in the Voice Users window, giving access to Voice Chat options specific to that player.


Using the /voicechat Command
The /voicechat command offers the following options:
on - activate voice chat
(ex. /voicechat on) off - deactivate voice chat Moderator Controls:
-Mute <player> - mutes a player for everyone in the current channel
-Unmute <player> - unmutes a player for everyone in the current channel
-Kick <player> - kicks a player form the current channel
-Ban <player> - bans a player from the current channel and kicks them if they are present
-Unban <player> - unbans a player from current channel



DETAILS ARE LINKED HERE: http://eqplayers.station.sony.com/news_article.vm?id=51106



Lomax
Posted: Thursday, September 04, 2008 4:33:30 AM


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Assuming its identical to the EQ2 voicechat then its the full fat nothing left out addition to the game running on separate servers that so far has impressed me more then the Ventrillo server I've used for WoW. I'm interested by this idea of voice fonts though, that really could add something fun to the game although I'm going to have to wait to see how this works out, I can imagine a darth vader effect easy, but changing a human to an Froglok will have to be seen.

And will they do a male to female translator? That'll cause some problems if they did pull it off, you still might not be able to tell who that female halfing is really :)
Dardore
Posted: Thursday, September 04, 2008 7:25:20 AM


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Totally unimpressed with it... What a waste of money and development in my opinion. Using Teamspeak or Ventrillo would still seem the best way to roll with it. Sure it's nice to be able to talk in a PUG, but seriously, do you really want to hear a guy named Chuck (who only plays EQ when he's dressed in full gnome) talk to you about how cool Slash from Metallica was in the 80s. Seriously, I cringed...

Lomax
Posted: Thursday, September 04, 2008 8:56:56 AM


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Dardore wrote:
Totally unimpressed with it... What a waste of money and development in my opinion. Using Teamspeak or Ventrillo would still seem the best way to roll with it. Sure it's nice to be able to talk in a PUG, but seriously, do you really want to hear a guy named Chuck (who only plays EQ when he's dressed in full gnome) talk to you about how cool Slash from Metallica was in the 80s. Seriously, I cringed...



Well you can mute them - welcome to the world of free for all team speak. Seriously though on other online games that have built in chat (thinking here of Day of defeat source) the downside there is you tend to find yourself needing to mute the irritating 8 year old who decides everyone loves the sound of his voice.

I'd turn the question around and ask why bother investing extra money in team speak or a Ventrillo server when you get it for free? Maybe I got lucky with the connection but it was as good or better then Ventrillo, and allowed me to talk in group, across guild (not tried the talking in proximity I think it also has that feature which would be cool for RP stuff). And after using Ventrillo for raiding all the time in WoW, having the guild disband and then trying to group/raid in a non Ventrillo guild I can say I miss a decent voice server, the WoW one sucks, I suspect its sharing bandwidth and resources with the main server, most of the time either no one could hear me, I was badly distorted, or very very quiet, while the same mic worked fine on Ventrillo.

There is only one real downside as far as I see it with SOE's voice server in that you can't talk to people on non SOE games, although even that looks like it may change which is not something I'd expect them to be doing (but I assume it will be limited to pay services like Skype?).

Besides Slash was the lead guitarist in Gun's and Roses ;)
Dardore
Posted: Thursday, September 04, 2008 9:26:08 AM


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Quote:
Besides Slash was the lead guitarist in Gun's and Roses ;)


You scare me Lomax.... particularly if you have a gnome suit... heh jk
Spyte
Posted: Friday, September 05, 2008 12:12:18 AM


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I'm not a massive fan of voice chat - mostly it seems to be used for people to tell you that their mum wants them to take the bins out when the raid leader is giving out instructions. But Morphvox is a really good voice morph product, made by the same guys who did the audio for sony games. There's a ton of different fonts and they work very well.
Spyte
Posted: Friday, September 05, 2008 12:13:41 AM


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Lomax wrote:

And will they do a male to female translator? That'll cause some problems if they did pull it off, you still might not be able to tell who that female halfing is really :)


And morphvox has one of these that works pretty well. Not that I've ever attempted to disguise my voice as a woman's myself. Oh no. A mate of mine told me.
Lomax
Posted: Friday, September 05, 2008 2:02:12 AM


Rank: One of the Main Weird
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Spyte wrote:
Lomax wrote:

And will they do a male to female translator? That'll cause some problems if they did pull it off, you still might not be able to tell who that female halfing is really :)


And morphvox has one of these that works pretty well. Not that I've ever attempted to disguise my voice as a woman's myself. Oh no. A mate of mine told me.


Now this I have to see, if only find out if I can be fooled over the net by that hot looking Froglok female... ;)

(Just as a disclaimer, I don't own a gnome suit ;) Actually its one regret about WaR with the lack of gnomes to kill since they are my No.1 favourite target in WoW, especially when you play an undead and can cannibalise their corpse afterwards, although on the flip side the bonus I guess is no gnomes!).
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