
 Rank: One of the Main Weird Groups: Member
Joined: 11/12/2007 Posts: 251 Points: 756
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 Rank: Admin Groups: Member
Joined: 10/31/2007 Posts: 433 Points: 321
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wow, those shots look great. I still have station access and fire this up occasionally. It plays much better. My biggest gripe has always been the models and changes there are on the way. Really, the only obstacle from this game having even more attraction to me and perhaps many other MMO gamers is the very low population on the servers.
Who knows, with a good grassroots word of mouth campaign VG may be able to remain viable on their four servers.
Theo
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 Rank: One of the Main Weird Groups: Member
Joined: 11/12/2007 Posts: 251 Points: 756
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You can see some of my framerates there. I'm pushing it at 1900x1200 with high settings and getting very strong framerates. The world looks amazing and if you see something you can get there. That big city for example, if you want to land on a roof and have a picnic you can. You can walk up and down every street and go in every door. You can get from that rooftop to the raid dungeon Ancient Port Warehouse without every zoning or staring at a loading screen. Some of the dungeons we go to are just holes in the ground - huge underground areas that are seamless with the outside world. That's pretty neat. You have boats, flying mounts, racial mounts, diplomacy and crafting, housing in the world (not instanced), guild halls and no zoning. All of these things are pretty cool.
The main issue is population, especially on the PVP server. The two US PVE servers Seradon and Xeth have solid populations with Seradon having the larger of the two. The lower levels are not jammed packed population wise really but once you get to 18 or so you start having lots of things to do and see. They have made the game a lot better performance wise and it's just more fun than it was upon release. Leveling speed is better, death penalties while still there aren't quite so harsh, they have brotherhoods and all kinds of interesting dynamics. The flying mounts are amazing and the game play style is fun to me. I think when that trial island comes out the population will increase even more as people can download a free level 1-12 or whatever content area in 30 minutes and take a test drive. With new character models and the optimized content I think people will sub up again.
I can tell you the devs I met in Vegas are very dedicated to this game and I'm having a blast. Too bad you can't mentor in VG or I'd come back and help you guys get through the lower levels. Hopefully, I'll see you with the trial island but I know at the moment everyone is jacked about Warhammer. Totally different games - who knows.
Laz
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 Rank: Admin Groups: Member
Joined: 10/31/2007 Posts: 433 Points: 321
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I have played VG during my War beta layoff. Honestly, the game is extremely impressive. I have long stated, that from a platform standpoint irregardless of bugs/polish - heck even lack of full implementation - VG still had the platform for the most ambitious and fully featured MMO ever dreamt of. Now it is actually performing well. The game is simply gorgeous and the world just feels more alive when I compare it to other game offerings. I expect it to find a new group of followers with the coming free trial - even in the face of more competition.
I tol Laz VG is a slow-sipping dry red wine to Warhammers shot of Tequilla - that just seems to sum it up nicely.
On a side note - it is strange how fast VG is loaded. From the patcher to seeing you toon on the screen is crazy fast for an MMO - it almost takes me by surprise everytime it is so much quicker than all other MMO's I play.
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