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 Rank: Admin Groups: Member
Joined: 10/31/2007 Posts: 357 Points: 525
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I dual box a necro and beastlord. I would think this should be terribly easy. I dont understand the aggro mechanic in EQ1. When I engage an NPC in an overland zone like north Ro I inevitably end up with 8 mobs on me in addition to the one I engaged. All 8 were non-aggro before I entered combat.
I am dying WAY too much. So much so even this hard core guy is getting terribly frustrated. I simply can't keep from fighting like 8 mobs - so what gives?
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 Rank: Admin Groups: Administration
Joined: 10/20/2007 Posts: 1,338 Points: 3,004
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Two words:
Octo Box
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 Rank: One of the Main Weird Groups: Member
Joined: 7/23/2008 Posts: 312 Points: 360 Location: UK, Tonbridge
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Since you say eventually I guess your getting adds joining in so its not the problem with pulling them with a ranged attack (where the aggro is centered on the mob you attack far away from you) and body pulling where you have an aggro circle centered on you.
So I guess it must be what I seem to be getting now and then in EQ2, the mobs like to wander a little more then WoW, and often when I go into an area with mobs just a little higher level then normal I seem to hit that perfect point where I try and attack one mob and eventually aggro just about everything in sight with my large aggro circle :)
Just my guess here
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 Rank: One of the Main Weird Groups: Member
Joined: 11/12/2007 Posts: 225 Points: 678
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I'm not really an EQ guru but I know there is an art to pulling in the game. In the old days, we used monks who would bring a crowd and then FD. The monk would pop back up and only bring 1 or 2, the last stragglers walking away would be brought back for the group to fight. Also, certain classes like clerics get aggro reducers. My cleric for example can cast smooth on 2 out of 3 mobs or whatever and only pull the 3rd mob. Other classes, can fear a mob and fight the other to break a camp or just snare and quad kite a camp of 4 for example. As a a necro, you should be able to find places where the mobs are spaced out a bit more and get great exp. Also, don't you get feign too? I wonder if you could park your pet. Run out and aggro mobs to break a camp, and then feign using the same technique to break the camp as the monk in my first example. I don't remember having much of a problem in outdoor zones with the necro. I don't know anything about the BL but they probably have their own strats.
Guys who have played more EQ than me recently probably have other ideas, but I remember breaking a camp was always a challenging and stressful time.
Laz
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 Rank: One of the Main Weird Groups: Member
Joined: 10/30/2007 Posts: 243 Points: 588 Location: Houston, Texas
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I can carefully body pull 1 out of a group of mobs the majority of the time. I just have to inch up for the pull.
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 Rank: Admin Groups: Member
Joined: 10/31/2007 Posts: 357 Points: 525
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Dardore wrote:I can carefully body pull 1 out of a group of mobs the majority of the time. I just have to inch up for the pull.
My problem is not the pull, it is the adds the path to me while fighting one. I can fear one add, yet I find no areas where random mobs dont pop up everywhere. I can't juggle but so many mobs. Further, I don't understand why mobs that are non-agro before I engage become agro afterward. The only thing I can imagine is the one or both of the pets have an aoe taunt or attack.
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