Cyanbane wrote:
(When does that Warhammer NDA drop?)
:)
Not soon enough it seems :)
On the PVP objectives though its clear that at some point WoW did get it right, all they had were fun games (10v10 capture the flag, 15v15 king of the hill and 40v40 all out war to kill the opposition general) and to add to that some decent loot (pre-raid quality) and titles. The formulae apparently worked well with people really grinding away for the titles, although I think it was always going to be limited since I think once you earned them that was it, as there was no idea who was a current champion or just someone who did a lot 6 months ago.
Now they've been chasing the E-Sport money for the past year and started small scale 2v2, 3v3 and 5v5 arena battles which a lot of class balancing going around explicitly for it, they are popular but with so many playing the game I'm not sure if they were only riding on the success, Blizzard have never had Arena only servers which would have been interesting to see. As you can guess I'm a bit biased here so can't really comment fairly ;)
What I'd like to see though from a game would be a minimal attempt to balance classes in a game, and just have top of class titles to earn, then based on the past say 3 months fighting compare how well X class does generally and try and keep a league table for people who really stand out, not sure if this will work for the favoured classes though since they'll have to work real hard to get anywhere. But it would be a challenge to pick a class that is bad at pvp and then excel.
On top of that I'd have two sets of titles, maybe with just one saying "Current" in front of the other to give people who have gotten to the top something endless to achieve.
So far all the MMO's I've seen have been going the opposite route and instead trying to balance everything out fairly, Guildwars for me has gotten there and it does play well with some in depth tactics, but it does feel a bit bland at times, I guess I like a bit of randomness and some imbalance in my games to respond to.
Also thinking on it, powerful healers can be a big killer in pvp for me, in guildwars you just need a team of 5 randoms with 2 healers and you will steam roller pugs constantly, ditto for WoW where it gets to the even sillier point where certain DPS classes cannot even out damage a healer focus firing them, from what I've heard of WaR it sounds like they aren't all powerful so I have my hopes up here.