Theodoric wrote:It seems people have foreseen EQ2's doom with every major MMO release over the past couple years but this time I really do think there is reason for concern.
Rift is littered with devs from eqlive and eq2 and produced by Scott Hartsman. Rift isn't a pvp only game, isn't a pve only game and by simply being an evolution of what most MMO players are already comfortable with it draws upon the largest possible MMO audience (not niche).
Over the past few years EQ2 has tailed off tremendously in the few months prior to a new expansion's release. This release happens to be coinciding with Rift.
I'm not seeing a big threat from Rift myself to EQ2 since it feels like the worst is over (maybe I shouldn't say that ;) ), its certainly going to suck some players in, but to me its clear that they've aimed that MMO firmly at attracting WoW players with features such as the same res sequence, a global cooldown (which sucks for adding lag inbetween each ability use - but as a WoW player myself and can definitely say the lack of it in WAR and EQ2 felt jarring for me at first, so it makes good business sense to let players get comfortable fast), etc.
There I think they've hit golden timing too, since WoW's Cataclysm to me is very much like GU57, ie a lot of content for low level players but not nearly enough for high level ones (8 dungeons, or which 2 are repopulated, and the 80-85 adventuring+tradeskilling can be completed in a week of fairly casual (by my standards :) ) play). My hardcore WoW friends there dropped it for a month to play DCUO less then a month after Cataclysm launch, that to me says something bad, still I don't see it killing WoW, and even to grab and retain a large chunk of WoW players would be an incredible achievement (that no doubt Smedley will be watching with interest! Seeing that its pretty clear that's his goal with EQNext).
As for EQ2, to me its clear looking back that ever since RoK they've been pretty starved of resources since they're been developing a ton of AAA MMO's, I wonder myself if Smedley (who to me didn't seem to be particulary fond of EQ2 when talking about it at the EQNext presentations) will ease off on the resource drain now that at least DCUO and PlanetsideNext are funding themselves (and while he's at it, can he call a vet and get "The Agency" put down humanely, that vampire like cash sucker has been running for way too long ).
(I do like a lot of what Hartsman did in EQ2, but he has something to answer for introducing percentage stats in an MMO, surely anyone can see they're going to cause problems in the future, which struck pretty much in SF, thanks to Brenlo cancelling the item degredation at the last minute, his one big mistake).
I couldn't say much about Velious since I signed the NDA, but playing it does give me a good feel, its much more innovative then SF. Overall while there are things I really don't like that Smokejumper has done (EQ2X, I detest money for power!), I still stand by my first judgement that he is an excellent games developer. One thing I would criticise many of the previous EQ2 expansions for was that they seemed to be artwork heavy, but light on gameplay (often the same thing just repeated over and over), he's demonstrated a clear focus on the gameplay which is showing.
As for the marketplace, I don't like it either, but
Rage Quit Jane summed up nicely a realisation I had after visiting Vegas (which basically was that I was holidaying somewhere that would not have been built to that quality without the gamblers money, hence I was enjoying a lot for free on their expense, in much the same way as people buying mounts and appearance armour subsidises my EQ2 sub, which has been falling for years now). He joined SOE to run EQ2 heading into a low ebb with SF with at least a year to run, since then he's added staff and seems to produce more out of the team then his predecessors.
Theodoric wrote:Velious has to be great IMO. As it stands I see EQ2 turning ever more and more to the Station Marketplace - it is making them money and keeping them viable. The more they get hurt in subscription numbers the more liberal they will need to be with the Marketplace.
I hope they don't go overboard on it, I think the balance struck in GU58 where if its in the cash shop its also obtainable in the game was spot on, to me it seems like decisions were made last year that were more short term in nature to wring money out of the marketplace, which could indicate SOE have a cash crunch with so much development going on.
As for EQ2X longterm they're going to have to do whatever earns them the most money, I feel that not finding a way to merge the servers is the biggest problem with EQ2 right now as it hurts their biggest cash base in live. E.g. they could have a EQ2X server with its "robust marketplace" but less limited F2P in much the same way as an exchange server, but then have a much more limited F2P (endless trial) on the live servers.
But then again I just don't get how people can spend so much in a cash shop and I feel that F2P is still too much of a fad (although two friends in WoW spent each more then my yearly EQ2 sub in the first week of Cataclysm, so who am I to know ;) ).