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 Rank: One of the Main Weird Groups: Member
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On the official forums for the test server a player just posted EnicaQuote:Seems like this update messed up the broker. No one is able to buy. The Buy button is grayed out and when you hover over it, you get a message saying you need to upgrade to a Gold Membership. /boggle If this message is true then I cannot think of any random or other explanation for why a message saying "Gold membership" is popping up other than either F2P or more likely some sort of extended trial is being implemented... Or was there some sort of gold membership around in ye olde days, and this is a weird scrap of code that got activated by chance? Apparently there is a big announcement coming in 2 hours.... Edit : and the link no longer works...
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Color me surprised. EQ2 is going F2P. Sounds like just new servers
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 Rank: One of the Main Weird Groups: Member
Joined: 7/23/2008 Posts: 322 Points: 390 Location: UK, Tonbridge
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Me too, there is a lot of information there and this is a beta service, I think they are erring on the side of caution with costs. But it is also now the dark side of the "Free to play" that we are seeing here, it looks like it is now possible to buy power for money (for example a gold membership seems to indicate that you have your spells at expert level, unless they just mean you can upgrade to this level....). There is an extended FAQ here. One thing that is a lot of interest there, the background art, I know they say that it will change, but where is that from? Its new and I wonder if we'll see it later on again as something to do with a future expansion. On the EQ2 extended, I like that my game isn't interrupted, but its sort of a bit of change of heart on the issue, but I'd prefer if there were more players coming in that they were on my server. It also makes it difficult with this service to play with friends, basically I will need to invite people myself. The removal of the trial though is the biggest concern, I'm not sure how the normal EQ2 will fare without this supporting it, if the game is sold at a reasonable price then the trial shouldn't really be necessary, but there is a risk that the normal servers could wither and die, and might not even work well if players that want a subscriber style service turn their noses up at the extended service. Basically this new service has one big downside for me in that it doesn't connect to the normal servers well, personally I'd like to have seen each gold subscription have a free server transfer option attached to it, and the cost of transfering from normal to extended reduced to something reasonable like $20. Then make sure no power is really sold for money on extended and things will be fine, levelling potions and levelling speed though really are no hassle, even lower level gear doesn't make a difference (adept/treasured). If legendary/fabled items are sold then these two services need to be kept apart, but more dangerously I think it could really dirty SOE's reputation (I know some people don't like them, but this is another line to cross).
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I think it is going to be way too confusing.
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 Rank: One of the Main Weird Groups: Member
Joined: 11/12/2007 Posts: 234 Points: 705
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I can appreciate the benefits of F2P but I don't understand doing it half ass. In my mind, you are either subscription based or F2P. Offering both options on different servers with an 8+ year old game is bizarre. The whole thing is confusing and to try to experiment on your "flagship" product seems like an act of desperation in my opinion. One thing is for sure, FanFaire will be interesting to say the least next weekend. SmokeJumper also comes off as a bit arrogant on this topic in the interview below: Link: http://www.massively.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/Excerpts below: Massively: Last time we spoke, you said you didn't want players buying their way to power. Players don't like that, you want the world to stay as it has been and will continue to support it with new content items, etc. That was from last month. Smoke Jumper: Right, on the existing subscription servers.
Massively:Are you afraid that this might fragment the community by creating two different services? Smoke Jumper: [Long pause] Afraid? No, but at the same time it's definitely experimental.
Massively: You know people are going to riot over this. Smoke Jumper: [Laughter]
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 Rank: One of the Main Weird Groups: Member
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Brilliant move by SoE.
First this lets us know how successful Free Realms is. So successful that SoE is willing to offer the same dynamic on one of their MMOs where people had to pay to play.
Second, they are making it totally optional to participate. If you don't like it you can just keep on doing what you're doing.
Third, the idea of 'buying power' is funny. Does anyone really believe that players don't buy plat on regular servers from 3rd party companies?
Fourth, if non X servers see a reduction in players then server merges will follow.
Fifth, there are some pretty harsh restrictions on those who decide to play for 'free.' Only 8 classes? Only 2 character slots? There is still real incentives to pay a monthly subscription fee.
Lastly, this can bring hoards of new players and revitalize the community. Think about the avg WoW player who is bored with that content but didn't want to subscribe to a second MMO. Now they can play EQ2 for free.
<edit>> Just to add - I think the broker restriction is incredibly harsh. I'm not sure what impact it will have on the in-game economy when 'free' players can't sell stuff via broker. I'm a bit confused by the chat restriction too - does it mean they can only chat local and not in the global channels?
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I wish this was on the live servers. Place THOSE restrictions on someone in the live game and allow them to use purchases to add things on but DONT add the expanded market place, it'd be just fine.
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 Rank: One of the Main Weird Groups: Member
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Lazaretto wrote:I can appreciate the benefits of F2P but I don't understand doing it half ass. In my mind, you are either subscription based or F2P. Offering both options on different servers with an 8+ year old game is bizarre. The whole thing is confusing and to try to experiment on your "flagship" product seems like an act of desperation in my opinion. One thing is for sure, FanFaire will be interesting to say the least next weekend. SmokeJumper also comes off as a bit arrogant on this topic in the interview below: Yeah, I've been very anti F2P due to the total morons that no doubt will visit the game, but the DDO and LOTRO F2P games are more like an extended trial for the free part, and then a slightly better server for the one time payment people. This though isn't F2P, its RMT with power brought for money, if I understand LOTRO and DDO right then they are in a completely different camp. So while the extended servers sound fundementally bad, there is also the fact that this will kill off the current servers since the plan there is currently to turn off the free trial, we can still personally invite people in, but that's going to be a trickle. It also brings the idea of playing EQ2 = RMT money trading game, thats risking the future badly. Lazaretto wrote:Link: http://www.massively.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/Excerpts below: Massively: Last time we spoke, you said you didn't want players buying their way to power. Players don't like that, you want the world to stay as it has been and will continue to support it with new content items, etc. That was from last month. Smoke Jumper: Right, on the existing subscription servers.
Massively:Are you afraid that this might fragment the community by creating two different services? Smoke Jumper: [Long pause] Afraid? No, but at the same time it's definitely experimental.
Massively: You know people are going to riot over this. Smoke Jumper: [Laughter] Yeah he comes over very badly from this, he earlier posted this on the official forumsSmokejumperQuote:As I said in that interview, we will not be changing your subscription model. We've heard you folks loud and clear that you do not want items with stats introduced, you don't want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc. Now clever double talk might be clever at the time, but no one appreciates being conned, which is essentially what he said here, others disected his talk later on but we gave him the benefit of the doubt then. Its a shame as I had high hopes for him as he seemed to understand key things that were wrong with the game, but if I have to analyse every announcement he makes for hidden meanings then he might as well say nothing at all. This fanfaire is going to be very interesting, with the last moment way it has been sprung I'm wondering if things will get ugly, but I guess at least there is no fear it'll be boring :P The official thread on the forums is 56 pages long as of this moment with ~10 positive posts in there, it would have been longer but players like Gauge have been banned for posting "excessive negativity", the guy is negative most of the time, unfortunately he's 100% right so far in what he has been saying. By the way, I'm really looking forward to seeing you are the show Lazaretto :)
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 Rank: One of the Main Weird Groups: Member
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Lomax wrote:Now clever double talk might be clever at the time, but no one appreciates being conned, How were you conned? How will any of this change your game-playing experience?
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josgar wrote:I wish this was on the live servers. Place THOSE restrictions on someone in the live game and allow them to use purchases to add things on but DONT add the expanded market place, it'd be just fine. Totally agree, I would love to see a feature added cost system for all mmo's in the future just not the extended (power) stuff. The tiering of features like available character slots and classes is perfect. In fact have more tiers than this for all sorts of features. This puts the purchasing power in the players and I believe probably increased profits for the companies. In the end, enticing a player to an initial investment in your game is the largest hurdle to increasing your base. Lets be honest, this is the future and as much as people decried Station Marketplace they have been a very small vocal minority and a supposed smashing success for SOE.
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I'm pumped about this. I really think they should enable it on current servers as well. This may well be the thing that makes me come back to play some. It basically sounds like as it's currently designed it will have no effect whatsoever on current players, but will attract new players to the game. In the end that benefits old players because EQ2 will have a larger budget for more content.
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I agree that I think that this is a great idea for the long haul of EQ2, I also agree with the assessment here that if you want to introduce it then it needs to be like pulling a bandaid off. Just integrate it into the live servers and be done with it. You will have fallout for sure. You will have a large portion of the player base leave for another game. But the gambit would be that you would have a larger influx of paying micro transaction customers. I think 6 months down the road when the *new breed* customers are enjoying this game (and have repopulated the servers) that the hardcore/old breed players will inevitably come back. They love the game and with more people playing I am pretty positive a good portion of em would return
I believe the segregation of the server types falls squarely with someone at SOE that is afraid of another SW galaxies NGE. That being said, now is a different time in MMOs and I think in the long run it would be better for making EQ2 more sustainable for the next 5 years.
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 Rank: One of the Main Weird Groups: Member
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yaris wrote:Lomax wrote:Now clever double talk might be clever at the time, but no one appreciates being conned, How were you conned? How will any of this change your game-playing experience? Because they've closed down the free trial, and will funnel all new players into the new RMT servers, that effects MY game playing experience pretty heavily if there is no one left on the server. Still I can always pay $35 dollars a toon to copy my character over with just the armour on his back and items in his bags, bargain. Still one guy summed up raiding on the new extended server on flames (one of the items being sold there is a self revive potion) Quote:That would be funny if it wasn't true. More like it will be raid leader saying everyone pull out your wands of destruction, use your cash shop boost and if you die spam click the self revive pot that you can use while dead. If you have ever raided on free to play games that is exactly how it works. Or you can just cut the chase and buy the loot off the mob with station cash. Sorry, but that sort of RMT stuff is for muppets who buy successs with their wallets, its like playing chess with an extra Queen, I'm a RPG gamer and I want a level playing field and a solid challenge, this implementation offers neither. This is not the F2P people are looking for.
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Lomax wrote:Still one guy summed up raiding on the new extended server on flames (one of the items being sold there is a self revive potion) Quote:That would be funny if it wasn't true. More like it will be raid leader saying everyone pull out your wands of destruction, use your cash shop boost and if you die spam click the self revive pot that you can use while dead. If you have ever raided on free to play games that is exactly how it works. Or you can just cut the chase and buy the loot off the mob with station cash. Sorry, but that sort of RMT stuff is for muppets who buy successs with their wallets, its like playing chess with an extra Queen, I'm a RPG gamer and I want a level playing field and a solid challenge, this implementation offers neither. This is not the F2P people are looking for. I was wondering about how that would affect 'Raid first' contests, but it looks like (I believe*' because again the chart is a might bit confusing) that only the people paying $200 a year on the X servers will be able to raid new content which would stymie this UNLESS the raiders all move to X servers. Hmmm if the raiders all move, then I bet the general populance probably would follow. Maybe that is the ultimate goal.
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Cyanbane wrote:
I was wondering about how that would affect 'Raid first' contests, but it looks like (I believe*' because again the chart is a might bit confusing) that only the people paying $200 a year on the X servers will be able to raid new content which would stymie this UNLESS the raiders all move to X servers. Hmmm if the raiders all move, then I bet the general populance probably would follow. Maybe that is the ultimate goal.
Its a bit tin foil hat thinking, but with Smokejumpers devious legal speak explanations I think its actually likely the plan basically to scare the user base into demanding F2P to be added to their server. Right now stopping the free trial and cutting off the supply of new players on the live servers is a death sentence for any MMO population, I fully expect we'll see a new plan that basically adds F2P to all servers after Fanfaire, if not before. The problem is though that wretched RMT shop, selling rares 5 for $10, self revive potions and mastercrafted level gear, that's not gameplay any of my friends are interested in. I think Josgars post is about 100% bang on, the current F2P solution minus the marketplace would be it. Really they need to make the micro transactions also micro, right now its 1 big $10 paydown and then sub or sit there, pretty unimaginative from what I can see.
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Lomax wrote:yaris wrote:Lomax wrote:Now clever double talk might be clever at the time, but no one appreciates being conned, How were you conned? How will any of this change your game-playing experience? Because they've closed down the free trial, and will funnel all new players into the new RMT servers, that effects MY game playing experience pretty heavily if there is no one left on the server. I wonder if this is what the EQ1 players said. All the new players are going to the 'new' game and 'our' game will slowly die. Last I heard EQ1 is still going strong. Quote:Still one guy summed up raiding on the new extended server on flames (one of the items being sold there is a self revive potion) Quote:That would be funny if it wasn't true. More like it will be raid leader saying everyone pull out your wands of destruction, use your cash shop boost and if you die spam click the self revive pot that you can use while dead. If you have ever raided on free to play games that is exactly how it works. Or you can just cut the chase and buy the loot off the mob with station cash. Again that is only if one chooses to play on that server. Quote:Sorry, but that sort of RMT stuff is for muppets who buy successs with their wallets, its like playing chess with an extra Queen, I'm a RPG gamer and I want a level playing field and a solid challenge, this implementation offers neither. Ok. The RPG thing is funny. There is almost no role-playing in EQ2. Even on the RP servers its pretty much non-existent. It sounds like you're not a RPG gamer - but a grinder. You like to grind. That's cool but that's not everyone's game. It's like when the car was invented you had all these walkers complaining. "Oh great!!! Now people are just going to drive everywhere." Your playing field isn't changing. And to be honest, most of the active EQ2 player community is top heavy. Way too many max level toons and not enough low to mid level toons. The majority of these players are going to leave their fabled toons just so they can play for free. This 'the sky is going to fall stuff' is pretty funny.
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yaris wrote:
This 'the sky is going to fall stuff' is pretty funny.
The underlying question is: "What servers will players new to EQ2 play on?" A.) If the answer is overwhelmingly that they will only be playing on only the X servers, then 'the sky is falling' is pretty well founded. War of attrition will cause server merges on old servers as they slowly die. B.) If they start on X servers and move to the old servers, then this isn't a big deal at all, and old breed players should be happy about this. It has the chance to bring in new players, weed out the ones that are only there recreationally, and send the people that want to play hardcore to the old servers. Everyone wins. You can't say that Sony will do their best to keep people on the X servers to spend money (A.) , because we really don't know if they will spend enough money to not make it profitable for them to move them to the monthly fee.
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Cyanbane wrote:yaris wrote:
This 'the sky is going to fall stuff' is pretty funny.
The underlying question is: "What servers will players new to EQ2 play on?" A.) If the answer is overwhelmingly that they will only be playing on only the X servers, then 'the sky is falling' is pretty well founded. War of attrition will cause server merges on old servers as they slowly die. B.) If they start on X servers and move to the old servers, then this isn't a big deal at all, and old breed players should be happy about this. It has the chance to bring in new players, weed out the ones that are only there recreationally, and send the people that want to play hardcore to the old servers. Everyone wins. You can't say that Sony will do their best to keep people on the X servers to spend money (A.) , because we really don't know if they will spend enough money to not make it profitable for them to move them to the monthly fee. As I understand it all players on the new exchange servers are prevented from transferring to live servers. Players on live servers can "copy" to exchange servers for 35 of your USD. And this is the shopping list of items for exchange players to choose from according to a poster from flames Quote:Cure potion: Dispels 500 levels of any hostile effects on caster 3 charges 0.5 casting 15.0 recast
Forgiveness Potion: full repair + debt removal
Health/power: full heal, 1s cast, 5min recast
luck: 25% extra loot coin for 2 hours
quickness: mount + run speed increase, 25%
Research Time reduction: reduces time on remaining on the spell being actively researched by 1,3 or 7 days.
Rune of Devastation 20s 100% absorbsion + 5% max health damage nuke + 25% potency
Wand of Obliteration: Instantly kills target
last 2 are bar heroic/epic.
Scroll of tracking: grants tracking ability to player
Flask of Advancement: increases AA, tradeskill + combat gain by 25, 50 and 100% all duration 2h
vitality potion - combat and tradeskill
Guild Charter: create guild
Minor Illusion stone: turns you into various random illusions
2 new mounts
can buy ANY rares/harvestables
can buy any LoN
you also buy gold or silver membership, but gold membership must be a monthly purchase AFAIK.  As I said, this just isn't the F2P that people have been looking for, if it was F2P this thing would have been no problem, this does look like RMT though. Also the new UI has the SC button pretty prominent, the welcome splash screen also devotes most space to the marketplace, and even the plat/gold/silver/copper money value has a column for station cash, it felt like hard sell when I went on there, although I am feeling very sore over this right now.
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 Rank: One of the Main Weird Groups: Member
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yaris wrote:Lomax wrote:Quote:Sorry, but that sort of RMT stuff is for muppets who buy successs with their wallets, its like playing chess with an extra Queen, I'm a RPG gamer and I want a level playing field and a solid challenge, this implementation offers neither. Ok. The RPG thing is funny. There is almost no role-playing in EQ2. Even on the RP servers its pretty much non-existent. It sounds like you're not a RPG gamer - but a grinder. You like to grind. That's cool but that's not everyone's game. It's like when the car was invented you had all these walkers complaining. "Oh great!!! Now people are just going to drive everywhere." Definitely not! I'm not a grinder for sure. When I say RPG there are a lot of different levels. The way I see it, it goes from the people who just play the stat game and really don't care what their avatar looks/acts like, to people who actively RP in character and don't care what the stats are. I'm a bit more towards the RP side then just playing the game as a spreadsheet, I do a bit of light role playing at times, and like to do different things in the game even if they aren't progressing my characters power. Grinding I'd put as a repetitive task just to get stats, that's something that I hate in MMO's, its one thing I'm pleased isn't so needed in MMOs, but I understand some people enjoy it especially power levellers, its just not my cup of tea, I'd put tradeskilling up above it :D yaris wrote:Your playing field isn't changing. And to be honest, most of the active EQ2 player community is top heavy. Way too many max level toons and not enough low to mid level toons. The majority of these players are going to leave their fabled toons just so they can play for free. Its the RMT side that makes me doubt it, the play for free thing also has to eventually make as much or more money or else they wouldn't do it, pretty pesemistic here on the future, looking through the forums I've never seen so many long time players quitting. For me I'll be around for a long while, but the current forumlae offers nothing but decline for my server population, its like them released a second EQ2.
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 Rank: One of the Main Weird Groups: Member
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I'm thinking that if you are someone who likes to 2 box the F2P server will be ideal. You subscribe one toon so the 15.00 per month so you get all the benefits and then you 2 box a free account.
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