Welcome GuestWho's On:   Guest @ 38.107.179.234 Guest @ 123.125.71.16 Guest @ 67.202.35.28 Guest @ 109.230.245.24  Search | Active Topics | Members | Register | Login | RSS 2.0

[LoTR] LoTR goes Free to play Options
yaris
Posted: Tuesday, June 08, 2010 5:28:52 AM


Rank: One of the Main Weird
Groups: Member

Joined: 11/6/2007
Posts: 151
Points: 453
http://www.lotro.com/betasignup/

In the past when a game went free to play it was a sign that the end is near. Today, it could be a legitimate shift in revenue model.

Might be worth trying the game now if you haven't played in the past.

Some restrictions for 'free' players.

Only 1 toon per server.

3 bags max.

Cap on gold limit (not sure what this means.)

Lower priority login (Paying players get preferred access when the server is full.)

No rest XP.

Must purchase wardrobe slots.

Theodoric
Posted: Tuesday, June 08, 2010 6:41:12 AM


Rank: Admin
Groups: Member

Joined: 10/31/2007
Posts: 433
Points: 321
Wow, I agree. I think this is actually an awesome idea. If game is good enough people will put their money into it and may actually INCREASE their subscriptions. It would at the minimum drastically increase the number who play and thereby open up far more outlets for revenue.

I actually like this model to be honest. It is a consumer option that makes far more sense than SOE's current weekend plan.
Cyanbane
Posted: Tuesday, June 08, 2010 10:13:05 AM


Rank: Admin
Groups: Administration

Joined: 10/20/2007
Posts: 1,525
Points: 3,139
So the inevitable question becomes, what would you guys think of eq2 taking up tis model? Same restrictions, and also a VIP account (like current paid)?

Does it "cheapen" the game?

Would it make you feel like the $$ and time you have put into your characters thus far would be "cheapened"?

Dardore
Posted: Tuesday, June 08, 2010 3:01:06 PM


Rank: One of the Main Weird
Groups: Member

Joined: 10/30/2007
Posts: 296
Points: 747
Location: Houston, Texas
It might cheapen the game Eric, but I sure as hell would be back in EQ2 in a heartbeat if it went Free to Play.
yaris
Posted: Tuesday, June 08, 2010 3:13:25 PM


Rank: One of the Main Weird
Groups: Member

Joined: 11/6/2007
Posts: 151
Points: 453
Cyanbane wrote:
Would it make you feel like the $$ and time you have put into your characters thus far would be "cheapened"?



The only difference between an 'old' toon and a 'new' toon is how much was paid for access to the game. Both toons had to gain XP in the same manner.

That is unless they have XP scrolls or similar items for sale.
Cyanbane
Posted: Tuesday, June 08, 2010 4:16:02 PM


Rank: Admin
Groups: Administration

Joined: 10/20/2007
Posts: 1,525
Points: 3,139
yaris wrote:

That is unless they have XP scrolls or similar items for sale.


They already do.


That being said though I personally would love the F2P model to come to EQ2.

kotttonmouth
Posted: Wednesday, June 09, 2010 5:33:41 AM


Rank: One of the Main Weird
Groups: Member

Joined: 10/30/2007
Posts: 197
Points: 430
Location: PA, Outside Philadelphia
Cyanbane wrote:

That being said though I personally would love the F2P model to come to EQ2.



I don't know... The EQ2 servers have one hell of a load on them already. If they did do something like this w/o upgrading the main hardware, I feel it would hurt the paying customers with longer zone times and lag.

Lomax
Posted: Wednesday, June 09, 2010 6:28:45 AM


Rank: One of the Main Weird
Groups: Member

Joined: 7/23/2008
Posts: 359
Points: 501
Location: UK, Tonbridge
I'd be wary of such a change coming to EQ2, the busiest servers would get hit hard to start with, but since I don't play on them its not my problem.

My problem though would be the players, the free trial is the worst thing to happen to Planetside with the rampant cheating that its used for, without a cost and some sort of repercussion for peoples actions I fear the community in EQ2 could go downhill really fast. With the subscriber "exclusive" club model its rather pleasant in comparison and Runnyeye on the whole has the best MMO community I've experienced.

Maybe if they did it the best bet would be to implement it like station exchange on certain servers giving subscribers the option to move away if the community standards took a dive (helloooo gold farmers!).

As for LOTRO's change I'm very surprised, they did brag about having 300k players one point and everyone had their subscriber base growing, so if they were making money hand over fist like that why jepoardise things with a change in business model? (although they moved into Asia so I'm wondering if they are all paying the same price).

I think the mess the new Hobbit movie is in with MGM and the loss of the director though has hurt them, so I wonder if that is an influence.
Cyanbane
Posted: Wednesday, June 09, 2010 8:32:20 AM


Rank: Admin
Groups: Administration

Joined: 10/20/2007
Posts: 1,525
Points: 3,139
kotttonmouth wrote:
Cyanbane wrote:

That being said though I personally would love the F2P model to come to EQ2.



I don't know... The EQ2 servers have one hell of a load on them already. If they did do something like this w/o upgrading the main hardware, I feel it would hurt the paying customers with longer zone times and lag.


The server problems are all $OE fault imho. It amazes me that we are this far into the game (5 years) and they still don't have the hardware to keep up with the current population (which compared to many MMOs isn't much).
yaris
Posted: Thursday, June 10, 2010 6:06:10 AM


Rank: One of the Main Weird
Groups: Member

Joined: 11/6/2007
Posts: 151
Points: 453
Cyanbane wrote:
The server problems are all $OE fault imho. It amazes me that we are this far into the game (5 years) and they still don't have the hardware to keep up with the current population (which compared to many MMOs isn't much).


I don't know anything about networking or servers. But isn't this a function of graphics?

EQ2 is so much more graphically intensive than WoW it would seem that the same server population would be much more difficult for SoE to deal with than for Blizzard.
ahnlak
Posted: Thursday, June 10, 2010 6:45:23 AM


Rank: One of the Main Weird
Groups: Member

Joined: 11/1/2007
Posts: 142
Points: 432
yaris wrote:
I don't know anything about networking or servers. But isn't this a function of graphics?

EQ2 is so much more graphically intensive than WoW it would seem that the same server population would be much more difficult for SoE to deal with than for Blizzard.

It shouldn't make a difference server side; all the graphics load should be at the client end and shouldn't have any impact at SOE's end.

I suspect it's more that SOE are trying to minimize their hardware investments by running as close to capacity as they can.

Lomax
Posted: Thursday, June 10, 2010 9:49:41 AM


Rank: One of the Main Weird
Groups: Member

Joined: 7/23/2008
Posts: 359
Points: 501
Location: UK, Tonbridge
ahnlak wrote:
yaris wrote:
I don't know anything about networking or servers. But isn't this a function of graphics?

EQ2 is so much more graphically intensive than WoW it would seem that the same server population would be much more difficult for SoE to deal with than for Blizzard.

It shouldn't make a difference server side; all the graphics load should be at the client end and shouldn't have any impact at SOE's end.

I suspect it's more that SOE are trying to minimize their hardware investments by running as close to capacity as they can.


I would guess all MMO's would all seek to do that, is it just AB and Nagafen though that run into problems?

Playing both of them I'd say that Blizzards is much easier to handle numbers with, an EQ2 player executes abilities 2-3x faster on average then the WoW classes I played, too fast I think (I had one instance in a BG where a Necro was starting and ending his abilities before I could react and complete a interrupt). That's got to be a big load on the server.

The other difference is that EQ2 has a much bigger world to support, a lot more stats to pass around, plus player housing/guidhalls to support all the time, on WoW's side I'm sure now its a conscience decision to limit the size of the world (as they have the money to easily develop something 2-3x larger).

Even then pre-dungeon finder it was common for me in WoW to have to wait for 5-30 minutes for an instance to be available when entering a dungeon, after it was launched things were improved. Problems that don't occur on Runnyeye at least, the worst I had this year was a bit of lag in Sundered frontier on launch when there were about 500 or so there, and I had my first crash during gametime just last week (offline for 30 mins, its the first time my play has been interrupted part way).

Before when they were talking about server merges I was thinking how the technology should scale from 2005 to handle more players, now I wonder if each expansion is adding quite a load. WoW definitely added a new computer to each server when TBC launched, as every so often Outland would go down while the rest of Azeroth carries on working, I've not noticed that effect in EQ2 so I'm guessing they run some sort of cluster for each server?

One other thing, I'm wondering what SOE are planning to do with the 18 or so EQ1 servers that are being freed up due to the current server merges with no big MMO's heading for launch yet.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Powered by Yet Another Forum.net version 1.9.1.2 (NET v2.0) - 9/27/2007
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.

21 queries (0.069 seconds, 20.18%).

yaf_pageload: 0.004
yaf_topic_info: 0.003
yaf_forum_list: 0.001
yaf_forum_listpath: 0.003
yaf_forum_simplelist: 0.001
yaf_forum_listpath: 0.001
yaf_post_list: 0.010
yaf_usergroup_list: 0.006
yaf_usergroup_list: 0.007
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.002
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.017
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.002
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.001
yaf_usergroup_list: 0.001
yaf_active_list: 0.003
yaf_active_listtopic: 0.002

Clicky Web Analytics