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Warfields - more details explained Options
Theodoric
Posted: Thursday, May 20, 2010 6:02:02 PM


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Joined: 10/31/2007
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Dev response from official forum thread

Quote:
Q. I checked it out and from what I could tell if you are not above level 10 you don't get anything from being in the zone or at the tower.

A. This is intended. Anyone under 10 is not eligible for PvP combat and thus not eligible for rewards in the Warfields.

Q. At level 20 all you have to do is show up to defend the tower in Ant (which I never did see drawn, just the statues) and you get credit. It doesn't matter if your dead or not, when the time is up you get tokens, status, gold and you don't have to do anything to get it. I haven't checked range to see if you have to actually be near the tower to get credit.

A. This is something that will change one we have more players in the zone. I have made some changes that will help but overall the ability to complete your normal writs will aid in getting some participation from most of the players in the zone. I know there will be some that will just do their best to do the least possible, but I hope this would be very minimal considering the bonus to winning and helping your side. In the future, the changes to FAME will help encourage more participation.

Q. The zone messages that come up that say you have to defend the onslaught (which I never saw another soul) should be put in the chat window or have some other indicator saying that the event is even active and how long is remaining.

A. I have made changes to the initial message, so that it is a broadcast. The subsequent messages are in 5 minute intervals and zone wide. The messages, along with communication with your teams should limit the confusion.

Q. As for it being in Ant or Commonlands I am still undecided what I think of it considering its a 10 level spread the 10's but will be at the mercy of level 20's.. lets be honest here, a level 10 doesn't stand a chance in hell of defending themselves to someone 10 levels over them. If it were level level 30's against 40's that would be doable because everyone has started getting enough spells that they would have options.

A. The zones are the best for the amount of players expected when art is considered. With 5 newbie experience zones being available and the enabling of level locking at 30. We should have enough players able to defeat the 20s roaming around that the level 10 players should have more help then usual.

Q. I would like to see it moved away from the city gates a bit further or at least away from the revive points or its going to be nothing but a zergfest. Put them out in the center of the zones and disable revive points close to them or put them in EL and Ferrott.

A. Both zones have a location in which one side has the upper hand. These location are were strategy from the opposing side will come to play. In addition, the time limitation favors the defensive teams but if players focus on one tower only, then that leaves more time for the offense to focus on just defeating one tower. The challenge will vary pending the force that is in the area at the time.

That's just my opinion though.


I have also confirmed from a dev response that the damage reflect is certainly the method to keep players in the appropriate tier. Supposedly it can be mitigated fairly easily however and many are saying the damage needs to be increased. I am curious why they don't increase it so much it becomes impossible to cheat down in tier?
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