
 Rank: One of the Main Weird Groups: Member
Joined: 7/23/2008 Posts: 359 Points: 501 Location: UK, Tonbridge
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Just seen a first post from SmokeJumper (the new producer), looks like some good changes to me since they are allowing no mounts as a clientside setting. On a slightly different note I see they will also be giving people the option to /hide mounts during combat, actually it seems to go even further according to SmokeJumper the new producer (not sure if this really warrants a whole new topic, but the thinking and honesty of why and how they are doing it was illuminating. SmokeJumperQuote: Well, I guess it's time to stick my head in the dragon's mouth. Here goes nuthin'.
I've played with the system as it is currently on Live (rather extensively). I've also played the system that is on Test now.
It's basically a change about "what looks best".
The fact is, the Live solution doesn't look very good. Especially if you're playing a character with radical animations, like a Monk.
Also, we already have the conceit in the game, for things like climbing and swimming, where your mount turns off/on.
Additionally, there is no way that we can add the literally hundreds of necessary anims and hunks of code to make combat look spectacular while on a mount. (At least not with our existing task load for future features.)
So, the solution is to turn off the mount while in combat. You may ask, "When does the mount off/on occur?"
1) It doesn't happen if you're just aggroed. It only happens if YOU attack something.
2) We're going to massage the code a bit (soon) so that your mount doesn't immediately pop back in until a few seconds after you destroy your current opponent. That way, if you're not using AoEs, the mount doesn't keep popping back in before you can switch to a new target and continue fighting.
This system allows you to continue seeing the great combat animations and makes the game more visually appealing for all players.
Regarding the "/showmount" request...that's not something we want to do either. If you're getting the speed boost, other players should know why that's occuring.
Regarding a graphics option to show the mount even while you're in combat, we're not doing that either. This is an aesthetic decision that keeps the game more attractive for all players. The currently munged animations that occur while riding look like (well, actually "are") a bug. Since we don't have time to create all the extra anims required to fix that in the perfect way (which would also make it *much* harder for us to create new mounts in the future because they would need all those extra anims also), we're going to have to go with this solution.
We fully realize this won't please all players, but it will result in a better looking game for most players, so that's why we're making the change.
SmokeJumperQuote: Late-breaking news on this feature! Basically, we hear ya. Here's the details:
1) Mounts will still be suspended while in combat...by default.
2) However, there will also be a new graphic option that lets you set your view of mounts to one of three settings:
a) Default (mount disappears during combat, reappearing 5 seconds after you are out of combat).
b) You never see mounts at all. (Useful in raid situations or for low-end machines that are trying to get better framerate.)
c) You always see mounts, even during combat. (Useful for folks that like the way things look now and want to continue seeing things that way.)
NOTE: The mount settings are client-only, so they only affect what *you* see, not what everyone else sees. Their view is affected by their own personal setting.
Make sense?
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 Rank: Admin Groups: Administration
Joined: 10/20/2007 Posts: 1,525 Points: 3,139
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So are the mounts currently a client side setting? That is interesting if so, seems like they should have added this feature awhile back and saved some suck for people with lower end machines.
Regardless it sounds like a great change, giving people more options is always a good thing.
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