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Heroic Opportunities and You Options
Theodoric
Posted: Tuesday, April 27, 2010 7:52:28 AM


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So Trito posted this on my guild forums from the Eq2 manual on HO's. We were talking in vent last night about this topic. Is there any facet of the game less mastered and less utilized?

I would like to see a series of forum discussions on little known game mechanics and I will start us off with Heroic Opportunities. Any insight, guide links etc. are welcome!

Quote:
Heroic Opportunities
If you just want to see what the chains can do go to Eq2Wikia

You and those you group with may trigger special moves during combat that can yield spectacular benefits. These special moves are called Heroic Opportunities, and they require coordination to pull them off successfully.

Triggering a Heroic Opportunity

Each character can trigger Heroic Opportunities using a special ability gained at Level 5. They are found in your Knowledge Book under Spells or Combat Arts, depending on your archetype.

Scout. Lucky Break
Mage. Arcane Augur
Fighter. Fighting Chance
Priest. Divine Providence

When you use your ability to trigger a Heroic Opportunity, a set of icons will appear in the lower right corner of your screen. These icons represent spells or combat arts that will trigger the first step toward a Heroic Opportunity. Watch your hotkey bar when these icons appear; spells or combat arts you have that match Heroic Opportunity icons will flash to let you know they can be used to advance the opportunity.

Most spells or combat arts have Heroic Opportunity icons associated with them. To see which opportunity icon a spell or combat art has associated with it, right-click it in your Knowledge Book and select “Examine.” You may also move your mouse pointer over a
spell or combat art to see Heroic Opportunity icons in the pop-up window.

Completing Heroic Opportunities

Once you have triggered a Heroic Opportunity and you or a group member initiates the opportunity with the first spell or combat art, the graphic display will change to a large wheel. This wheel will show the actions icons that must be activated to complete the opportunity. Many involved actions from different player classes, so coordinate with your group members.

The order in which the actions in the Heroic Opportunity wheel should be completed is often important. Look for arrows at the center of the wheel to find out what order the actions should be taken; for example, if the arrow curls clockwise, you and your group must perform the actions called for in clockwise order around the wheel to successfully complete the Heroic Opportunity!

Note: You only have 20 seconds to complete a Heroic Opportunity, so be ready and quick!

Scout Special:
Shifting Heroic Opportunities
A Scout has the unique ability to shift some Heroic Opportunities to new ones. If a Heroic Opportunity appears with the “coin” Scout opportunity icon in the lower right of the wheel, a Scout in the group can use a combat art matching the coin icon and a new Heroic Opportunity will appear—but only if the Scout makes the move first; if anyone executes a step in the opportunity before the Scout shifts it, it cannot be changed by the Scout.

Copied from http://everquest2.station.sony.com/manual/EQII_Manual.pdf[/url]
Vallar
Posted: Tuesday, April 27, 2010 8:11:07 AM


Rank: Just gettin' the hang of the weirdness here.
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Joined: 4/27/2010
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From my experiences with HOs ... wait that sounds bad doesn't it. Okay Heroic Opportunities - the categories are: damage (encounter or AE), group beneficial (buff, heal, power), or mob debuff.

There are common, uncommon, and rare combinations (frequency with which you will get them to occur). You are casting spells ANYWAY, so why not do HOs. I've never understood why so few players use or take time to understand this aspect of the game. ;) The only time you may not want to do them is if you are in a situation where you really have to watch AEs (i.e. not cast them) or you have to not do damage. Other than that you really should be letting these fly like crazy.

Scouts are the best class to start Heroic Opportunities and are really the HO Masters - yeah you sexy scouts. When a Scout starts a Heroic Opportunity any other class can trigger the bigger wheel to pop up ... and the only time you will get a chance at one of the uber 4 step HOs is if a Scout starts the chain.

If I'm in a group where the scout clearly hasn't developed a love of HOs, and I'm co-healing with another priest - typically the two of us alternate HOs like crazy fools while casting. One of the really nice Priest Scout combination HOs is a group haste buff....although looking at the EQ2 wiki site some of those are wrong, so guess I'll have to spend some time working on updating that info.

Anyway, some really great things to be had from HOs (free power, free heals, free damage, free debuffs) ... I know it's typically not a MASSIVE amount. But when you consider you are casting spells anyway, why you would choose NOT to use them or understand how to trigger the HO you want to get absolutely escapes me. If nothing else, cast the starter and let whatever happens - happen.

Vallar (90 Mystic)
Guild Leader - Devil's Rejects (Guk Server)
http://gukrejects.guildportal.com

Theodoric
Posted: Tuesday, April 27, 2010 12:49:17 PM


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So - been reading a few guides and am very surprised at how robust the system is - I admit - I use them solo because its simple. But in all my days playing I have had maybe one group with an HO master who directed us on chain orders etc.

It is the kind of thing where as a group you would need to set out with the idea in mind of learning the HO chains. This is hard because it means no one is spamming their CA's - we are trained to spam those CA's :)

Some of the HO's are very modest - others however are fairly stout. A 15% damage absorption for 90 sec! Seriously - why isn't every instance group in the game spamming that HO? It requires a three class chain started by a scout and hopefully finished by your fighter/tank. I will begin linking guides as I find them in this post.

Tentonhammer HO Guide
EQ2 Wikia HO Guide - this one is is good with icons
Cyanbane
Posted: Tuesday, April 27, 2010 1:07:18 PM


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Don't forget about the Bard's Int line also (end line ability of adding 50% potency to HOs)

Theodoric
Posted: Wednesday, April 28, 2010 3:30:02 PM


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Did you spec that line Cyan? Seems a raid with multiple bards should have one of which specs this at least
Vallar
Posted: Wednesday, April 28, 2010 3:34:09 PM


Rank: Just gettin' the hang of the weirdness here.
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Honestly, I never really thought about the fact that a player wouldn't spend time during their early levels learning these. I mean players get so wrapped up in understanding certain aspects of the game I guess I just kind of took it for granted everyone studied them at some point.

For myself, somewhere around level 10 I found some friends and went to Antonica to play around with HOs with rats as the victims of our experiments (virtually no chance they'd kill us and plenty of time for us to talk through who was hitting which spell when). Once I got the hang of it I never looked back. And later, when I created a Scout alt I was very happy I had spent the time learning - because HO management is definitely a Scout job.

Now, that doesn't mean you should slow down or sacrifice normal casting for getting that special HO to occur. But the Scout should be spam clicking the HO starter like a crazy fool. On my Scout I personally have a spell bar set with it macroed to everything I click, and a spell bar set without it (remember in some situations HOs are bad).

And the Scout should always be watching the HO progression to appropriately "flip" the HO as necessary / desirable to give extra time to trigger next step or to change the HO to another type.

I've heard people make the arguement "they are dying so fast there's no point" ... I get ya but keep in mind Scouts have the fastest self HO wheel in game. And honestly, there's no reason the Scout can't at least be popping the self HOs unless the mobs are litterally being one shot killed.

It gets even nutter when you consider groups that would have multiple players of the same class in it. For example mage or scout groups in raid ... OMG let the extra DPS happen ;)

One of the changes SOE could make which I think would help increase the popularity of HOs is if they made the HO wheel examinable. For the group buff HOs it's no big deal to figure out exactly what they are doing because you get a buff icon you can examine. But for some of the mob debuff HOs it can be tricky trying to parse out what exactly is happening as a result of the HO alone. So making that more transparent (like making the HO wheel examinable like spell icons are) might help.
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