From the Offical Fourms.
http://forums.station.sony.com/eq2/posts/list.m?topic_id=471326Resists have been added to all SF PvP and BG armor. This should give players in the new PvP armor a higher 'base' for their resists.
Toughness has been improved. It still grants the flat reduction to PvP damage, however also grants 1.5x that amount of critical mitigation. This means that a full set of gear will give 40% damage reduction as well as 60% crit mit.
We are re-working the spell resist function to no longer heavily favor priests. Instead of basing it on WIS, it will be based upon STA--a stat that everyone has and pursues to varying degrees.
The resist formula is going to remain similar (though scaled down at the high end as it was possible for high-WIS characters to reach 45-50% spell resist), but will be based upon the *caster's* level instead of the *defender's* level. This will make it more difficult to attack much higher-level targets as they will naturally have a very high chance to resist your spells.
These are all very welcome changes. I for one was a little tired of not being able to hit a priest with a single spell.