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EQ2-Incoming BG and PvP Changes Options
Leko
Posted: Tuesday, February 23, 2010 2:25:42 PM


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From the Offical Fourms.
http://forums.station.sony.com/eq2/posts/list.m?topic_id=471326

Resists have been added to all SF PvP and BG armor. This should give players in the new PvP armor a higher 'base' for their resists.


Toughness has been improved. It still grants the flat reduction to PvP damage, however also grants 1.5x that amount of critical mitigation. This means that a full set of gear will give 40% damage reduction as well as 60% crit mit.

We are re-working the spell resist function to no longer heavily favor priests. Instead of basing it on WIS, it will be based upon STA--a stat that everyone has and pursues to varying degrees.

The resist formula is going to remain similar (though scaled down at the high end as it was possible for high-WIS characters to reach 45-50% spell resist), but will be based upon the *caster's* level instead of the *defender's* level. This will make it more difficult to attack much higher-level targets as they will naturally have a very high chance to resist your spells.




These are all very welcome changes. I for one was a little tired of not being able to hit a priest with a single spell.




Theodoric
Posted: Tuesday, February 23, 2010 5:45:33 PM


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Wow, this is awesome. Although Leko it will hurt your ability to one shot peeps with Sniper Arrow :)

The change of resistances from wisdom to stamina is NICE! Makes perfect sense and yes, maybe I can hit a priest now.
Leko
Posted: Tuesday, February 23, 2010 6:16:22 PM


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At this point I do not need sniper to one shot. Just logged off from a round of testing and the new changes are awsome. Mages and Healers are the glass cannons they should be and you can not longer get mezzed for an entire fight.

For once a properly clad player in PvP armor was able to take out raid geared players. As it should be.

Lomax
Posted: Wednesday, February 24, 2010 7:08:53 AM


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Theodoric wrote:
Wow, this is awesome. Although Leko it will hurt your ability to one shot peeps with Sniper Arrow :)

The change of resistances from wisdom to stamina is NICE! Makes perfect sense and yes, maybe I can hit a priest now.


This is a big change. I'm not so keen on it though myself since its simplifying things now for many classes, and also making one stat totally redundant too, for a warrior now what use is Wisdom?

With this system now its just stamina all the way, stamina both giving health and the ability to reduce damage in one stat means it goes up exponentially in value when it comes to taking magical damage. I'd have preferred to see them just reduce the benefit priests get from wisdom for spell resists if it was a problem, although personally I like the idea of squishy priests being strong vs magic.
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