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[EQ2] Stargrace's Legit 31-66 in 4 hours Options
Cyanbane
Posted: Monday, January 04, 2010 6:15:25 AM


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Joined: 10/20/2007
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Quote:
When it comes right down to it, there’s really nothing unique that I’m doing, and it’s a combination of things that allows me to level that fast – which others could also do easily enough as long as they also had those means. So what is it exactly that allows me to gain the levels as fast as I do?

I box an 80 Shadowknight who is geared in top end raid gear, which gives me a constant tank (or I make him play his own character, which is far better then me trying to play teehee).
The Shadowknight has a recruit a friend mount, which grants anyone in the group a 10% bonus to experience
I have other level 80’s, and for each one you have (up to a max of 5) you gain 10% extra experience. This gives me a 50% bonus to experience
I have the five year veteran reward that allows me to replenish my vitality once every 7 days (and you can use jesters cap when you use this item to shorten the time).
I have a HUGE stock of potions from various veteran rewards that grant 55% bonus experience for an hour (and some times two hours). I have more then enough for every level, as most of the /claim rewards come with 6 potions (3 adventure and 3 crafting).


Pretty Amazing..

Levels 31-66 in Four Hours
kotttonmouth
Posted: Monday, January 04, 2010 5:28:42 PM


Rank: One of the Main Weird
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Joined: 10/30/2007
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Location: PA, Outside Philadelphia
Someone pasted a similar article in my guild forums....

1-80 in less then 8 hours

[QUOTETITLE]Daranna said:[/QUOTETITLE]
Quote:
I'm of the opinion that the game levels too darn fast.

I recently rolled a new toon and hit 20 before I ever even got to Frontier Farm in Antonica, causing me to choose between level-locking to experience the rest of the zone or moving on to Thundering Steppes. I understand that after five years the developers want to provide the means for people to rapidly catch up to their friends and the current end game, but if you don't level-lock you're missing a metric ton of content. I feel it kills some of the new player experience by rushing them through the game, and sets them up for grind and disappointment when the XP slows down at later levels.

Just how fast can you level a new character? A little while ago, in a discussion on the official forums, I threw out a tongue-in-cheek challange: can you level a character to 80 in one day? Much to my suprise a player named Zimm took me up on it, hitting the level cap in an incredible 7 hours of playtime.

Naturally I wanted details.

The average player who just started playing EverQuest II probably won't have the resources to pull off this mad dash to level 80. It really has to be done deliberately and with forethought. But for those who would like to grind a new character to max rapidly, Zimm has graciously given us (almost) all his strategies.

You're going to need a Recruit-a-Friend friend (where you've invited them), friends to mentor you and a few experience potions. Zimm used one Traveller's Potion (4 hours, 10% bonus XP) and three One-Year Reward potions (55% bonus XP). You will also need a (very) little cash. A guild that provides rapid transportation is really handy but probably not crucial. Zimm also had two level 80 characters on this account for more bonus XP.

Zimm is a multi-boxer, but you could do this with a bunch of friends. "I was actually boxing many characters with the levelee," he said. "Gotta have the buffage! Berserker, Templar, Coercer, Dirge, Troubador and the Inquisitor (New One) " The advantage to this is the mentoring bonuses stack. "5 people mentoring [is] 5%, 4%, 3%, 2%, 1% each person from the first. So 15% total from all five."

Zimm's total XP bonuses were: 200% RAF, 15% from five Mentors, 20% for two max level characters, 10% mentor bonus (from the RAF bonus horse), plus the potions mentioned above. He never had any vitality as he was going for speed, but if you waited a week for it to build up you'd start with another 100%.

To level this particular character Zimm did the following:

Skip the whole newb experience; instead, take that little bit of cash and buy some collections. Remember that collection XP is capped, so you don't have to shell out for high-level stuff. Zimm bought four collections, hit level 6, and set out across Antonica killing trash mobs all the way to Blackburrow. He cleared Blackburrow once and dinged 18.

Leaving Blackburrow he killed trash on the way to Stormhold and then proceeded to clear the zone until he hit level 26. Then he moved to Thundering Steppes. He again cleared everything in his path until he got to The Ruins of Varsoon, where he cleared the zone until he hit level 30-something.

He called to his guild hall and caught a lift to Enchanted Lands. There he (you guessed it) killed trash mobs as he headed to Runnyeye, then proceeded to harass goblins there until he was 40-something.

Back he went to the guild hall for a hop to the Feerrott, where he (can you guess?) killed mobs on the way to Cazic Thule and cleared the zone until he dinged 48. Then he moved to Sanctum of Fear and committed mass mayhem until level 58. Back to the guild hall!

He took his group to Sanctum of the Scaleborn and cleared the entire zone multiple times until level 66, took a nap, and went back at it until level 68.

At level 68 you can group with a full group of level 80's. Zimm wants to keep his favorite zone for this stage to himself, but there are lots of group zones at that level to grind through. "As long as its a constant flow of mobs to kill it doesn't matter," he told me.

Ding! Level 80 in less playtime than an old school EverQuest raid, easily doable on your day off. Here's the screenshot of his playtime (click for a bigger image).

What does it all mean? A veteran with the right tools can certainly get a new toon leveled up to join his or her friends and guildmates with a quickness. Even if you only had an hour a night you could do with with a little help from your friends. But with all that help does the new player experience really need to be so fast? While I wouldn't call for XP retuning at this point, if it happens I'd advocate slowing down the level 1-20 experience just a tad to encourage a more leisurely progression instead of driving the new player relentlessly toward the cap.


pic
http://eq2.zam.com/Im/Image/153565

yaris
Posted: Monday, January 04, 2010 5:57:34 PM


Rank: One of the Main Weird
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Over a year ago (GU50) I posted this:

yaris wrote:
Its even easier to level now? Why not just players at 80?


and I think its even more true today.

Its just foolish to have players go through the motions to get to 80. With no trouble you can get to level 80 in a day. Even faster if you use all the tricks.

With the ability to self-mentor SOE needs to end the ruse. Allow people to start at 80. Have quests scale and make the game about getting gear (as if it isn't now.)
Lomax
Posted: Wednesday, January 06, 2010 2:03:18 AM


Rank: One of the Main Weird
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Location: UK, Tonbridge
yaris wrote:
Over a year ago (GU50) I posted this:

yaris wrote:
Its even easier to level now? Why not just players at 80?


and I think its even more true today.

Its just foolish to have players go through the motions to get to 80. With no trouble you can get to level 80 in a day. Even faster if you use all the tricks.

With the ability to self-mentor SOE needs to end the ruse. Allow people to start at 80. Have quests scale and make the game about getting gear (as if it isn't now.)


Well if you want to fire EQ2 up and jump into this be my guest :)



I just think its easy to underestimate just how complex an MMO like EQ2 is.

If EQ2 gets changed to a game where you can jump in at the end level then its going to more likely look a lot like Guildwars, a maximum of 8 skills useable at a time (you set them up inside towns) and ever since the first expansion you have a 4 or so hour levelling game that teaches you how to use them. Pretty well done in my opinion but its a different game, and after that some friends raved about WoW and being a RPG fan anyway I was eager to try it, the extra complexity really was a draw at the time and refreshing.

These powerleveling feats are impressive, very much so in that I don't believe even if I tried I could get close to their times, they are very skilled and experienced players doing them. Although none of the resulting characters would get into a top end guild due to lack of AA, with the 7 hours 1-80 one would probably need another 20 hours of questing and dungeon running to hit the limits I'm guessing, but these guys do surprise me so maybe less.

Personally I do actually enjoy the levelling game myself, meeting people, doing new things and working towards various goals is something I've enjoyed a lot, the fact is that if that really is a pain for someone people already can quaff an XP potion, recruit a friend (even if its themselves) and zoom through it, I'm cool with that as that's their game.

EQ2 more or less does now have all the ingredients in it to produce that instant high level game, but I don't think we'll see it until perhaps EQ3 with maybe only AA and gear and probably very simplified gameplay for a console.

But I'm still not sure though that the game could be made to work without levels, wouldn't it have to effectively follow the same path we have today though? Where instead of outlevelling we outgear zones as we progress onwards, if so then I actually wonder if it would result in a worse game then we have now, right now I can mentor down a few levels and still get a challenge, without levels and only gear/AA to define things I could no longer mentor down so once I out-gear an area its grey forever, that's a smaller game. I'd like to see a good alternative to levels, but the only games I know of that have it are PVP orientated so don't really compare.


Although, in the spirit of things I am throwing down the gauntlet, I've just finally reached level 80 after only 20 days and 6 hours of in game time (It was last night so I could screenshot it if no one believes me), can anyone here beat it? :)
yaris
Posted: Wednesday, January 06, 2010 4:03:20 PM


Rank: One of the Main Weird
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Joined: 11/6/2007
Posts: 134
Points: 402
Lomax wrote:
yaris wrote:
Over a year ago (GU50) I posted this:

yaris wrote:
Its even easier to level now? Why not just players at 80?


and I think its even more true today.

Its just foolish to have players go through the motions to get to 80. With no trouble you can get to level 80 in a day. Even faster if you use all the tricks.

With the ability to self-mentor SOE needs to end the ruse. Allow people to start at 80. Have quests scale and make the game about getting gear (as if it isn't now.)


Well if you want to fire EQ2 up and jump into this be my guest :)



I just think its easy to underestimate just how complex an MMO like EQ2 is.

If EQ2 gets changed to a game where you can jump in at the end level then its going to more likely look a lot like Guildwars, a maximum of 8 skills useable at a time (you set them up inside towns) and ever since the first expansion you have a 4 or so hour levelling game that teaches you how to use them. Pretty well done in my opinion but its a different game, and after that some friends raved about WoW and being a RPG fan anyway I was eager to try it, the extra complexity really was a draw at the time and refreshing.

These powerleveling feats are impressive, very much so in that I don't believe even if I tried I could get close to their times, they are very skilled and experienced players doing them. Although none of the resulting characters would get into a top end guild due to lack of AA, with the 7 hours 1-80 one would probably need another 20 hours of questing and dungeon running to hit the limits I'm guessing, but these guys do surprise me so maybe less.

Personally I do actually enjoy the levelling game myself, meeting people, doing new things and working towards various goals is something I've enjoyed a lot, the fact is that if that really is a pain for someone people already can quaff an XP potion, recruit a friend (even if its themselves) and zoom through it, I'm cool with that as that's their game.

EQ2 more or less does now have all the ingredients in it to produce that instant high level game, but I don't think we'll see it until perhaps EQ3 with maybe only AA and gear and probably very simplified gameplay for a console.

But I'm still not sure though that the game could be made to work without levels, wouldn't it have to effectively follow the same path we have today though? Where instead of outlevelling we outgear zones as we progress onwards, if so then I actually wonder if it would result in a worse game then we have now, right now I can mentor down a few levels and still get a challenge, without levels and only gear/AA to define things I could no longer mentor down so once I out-gear an area its grey forever, that's a smaller game. I'd like to see a good alternative to levels, but the only games I know of that have it are PVP orientated so don't really compare.


Although, in the spirit of things I am throwing down the gauntlet, I've just finally reached level 80 after only 20 days and 6 hours of in game time (It was last night so I could screenshot it if no one believes me), can anyone here beat it? :)


I have played Guild Wars and all of the expansions. Guild Wars is complex in its own right. The fact that you have to decide what skills to bring BEFORE the fight adds a level of strategy that doesn't exist in EQ2. Also, you meet just as many new players grouping in GW. The title system there encourages players to complete every quest, visit every area, vanquish every zone, etc. Finally, when compared to EQ2's current crafting system - GW's crafting is much more complex.

All without the silly farce of going 1-80.

I've played a ranger, a monk, and a fury all to 80. I raided hard core up to RoK. Now I'm playing a Wizzy. How redundant is the leveling game? I've already played through the WC, RoV, SH, DFC, and the like. Yet, I gotta go through the same tired old zones in order to level so I can experience some different end game content.
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