I didn't get good vibes off this producer letter though, the changes sound good (especially tanking since so many people were saying about how much easier it was for so long).
The main problems with it was the delay for shader 3.0, that's been described a lot more in the forums and to summarise they have a working 3.0 engine but the performance varies from faster to slower.
It sounds though like people high up in EQ2 (described as stakeholders - whatever that means) wanted to pull the shader 3.0 changes back towards being just for performance which is where it gets confusing with talk about producing a shader 1.0 engine sped up with shader 3.0 tricks.
The latest in the thread though is that Rothgar has stated that they are going for a pure 3.0 engine and to get it onto the test servers as soon as possible.
Personally I think long term this is going to be the winner, looking at the
steam November survey the sub shader 3.0 market really is dying out fast, I'd be intrigued to see what the average EQ2 setup is like, but even WoW won't run with any usable performance on motherboard graphics. The other thing that survey to me shows is that the bulk of users have dual core or better CPU's, personally I'd be targeting this for performance gains.
The other problem there is the cancellation of the item degradation, with 10 weeks to go until SF launches that's left everything up in the air, what I don't understand is how they can cancel something when there isn't a firm idea of something else in its place (there is even talk from one of the dev's that maybe they need to just explain it better).
The item degradation thing feels to me like someone high up browsed around at all the negative feedback its gotten and just made the move to cancel it worrying about a NGE backlash, without really thinking through what effect it will have or if the feedback made sense.
I do approve though of the fighter changes being cancelled, they sounded like they simplified things to be too much like WoW, and that was tedious to tank in.