YES!
Same feeling here, its Planetside 2 then, now I'm more then curious as to know what they plan here, but as usual when I get to a survey I find it hard to really say what the key feature that needs improving is, so far they're asking
Rate your satisfaction level with these PlanetSide features:
Quote:Game mechanics Very Unsatisfied Unsatisfied Neutral Satisfied Very Satisfied
Story development
Character progression
Character art
Zone art
Itemization/weapons
Character classes
Faction variety
Exploration
Quote:Pick three of the most important elements of PlanetSide that you like to see improved from:
Game Mechanics
Story Development
Character progression
Character Art
Zone Art
Itemization weapons
Variety of Air and Ground vehicles
Character classes/certifications/roles
Faction variety
Introduction of AI
Exploration
Anti hacking detection
System performance
For me, the weakest part about Planetside is actually the 3D shooter it has, there is no laying down, no leaning around corners, aiming doesn't feel as skilful or satisfying as say Day of defeat: Source, explosives go off but bodies don't fly around with those satisfying rag doll physics.
After that I'm sort of struggling, the graphics can be improved but at the same time I think its one of the most polished games around there since there is so little apart from some duff audio that stands out for me as being wrong, well maybe story development, it seems like they chopped and changed that as they wanted for the game.
So I went 1st=Game mechanics, 2nd=variety of air and ground vehicles 3rd=Anti hacking detection
I was struggling though with Itemization weapons being in the third position, I've not suffered from a game being ruined by a hacker, but they are certainly on there every day.
The next page though shows some insight into what they are thinking of here
Quote:Which features should a potential new PlanetSide game focus on to make the overall play experience better for you?
Rank in order of importance (1 = Most Important, 16 = Least Important)
Variety of terrain and zone types
Supporting role class/archetypes
Weapon diversity, uniqueness and power
Ground and air-based vehicle diversity, uniqueness and power
Character and weapon customization
Group mechanics and abilities
Exploration and navigation
Combat targeting system
Achievements
Player stats
Squad and outfit
Meta game objectives
Melee combat
Water-based vehicle combat
Land-based vehicle combat
Air-based vehicle combat
Melee combat? Water based vehicle combat, now that would be very interesting twist to things, thinking here of Terminator marines in Warhammer 40k with their energy melee weapons, player stats is also something different here.
This question does show though how far off the game probably is, I think we can assume the art hasn't been developed yet at least
Quote:What would be the ideal setting for this game?
Sci-fi with futuristic weapons
In the near future with a modern day setting and a twist of technology that creates weapons not possible in 2009
Modern day militaristic battles with today’s military weaponry
Historical setting with weapons of the past
Post apocalyptic world
Sci-fi surely all the way? Just imagine the howls of anguish though if they developed a historical Planetside with muskets :)
There are questions there relating to free to play etc and a few more on gameplay, as long as there is a monthly option though I don't really mind since I hate thinking about how much its costing while playing.