Cyanbane wrote:Awesome:
And I have long felt that high-end raiding in World of Warcraft has a strong educational component. It requires strong organizational and teamwork skills, not to mention people management. At least, that is the justification I am going to give when I pull her out of bed on a school night to tank an instance for daddy.
Properly Molding the Gamer Child I'd agree on the raiding being very good educationally, while its just a game and in a casual guild we just have fun I don't think you can be successful and avoid experience of leadership in the game, organisation, taking responsibility (even if its the raid leader offloading it), and problem solving (i.e. we wiped, how can we do better next time), along with trying to make sure everyone enjoys the game.
The one thing I wonder though with this article is what he gets out of it to carry on playing progression wise, I did a sort out a few weeks back and found a pile of old Dragon magazines. In some of them people talked about their first experience of D&D where it was simply just a bunch of people, the random encounters rule and beating the mobs up for loot. More and more it seems like WoW is moving back to this (e.g. no trash mobs in the new raid, lots of aspects of the world part of the game simpified down to get you from instance to instance and ready for them).
Having not played for a while I'm now puzzling at what's motivating experienced people to keep going? I'm sure TSR wouldn't get very far with their fan base if they went from AD&D to D&D.