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[FFXIV] Final Fantasy Online 2 Gameplay footage from Gamescon Options
Cyanbane
Posted: Wednesday, August 19, 2009 8:18:44 PM


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Lomax
Posted: Friday, August 21, 2009 3:44:42 AM


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The videos are not the greatest, but the graphics do look good, the main thing that intrigued me with the field of view, it looked very large, but whether it was a trick like the Guildwars method, or it actually renders it properly is unclear from the video since there was too much looking down, I would have loved to see them pan around a bit more. It looked a bit jerky in the animations, although it could be the mobile phone camera causing it. Didn't like the lack of arrows on the bow, and I'd love to see a string added :P

My main problem with it is that its the same graphics technique as many others, and there are already many beautiful games out there like Age of Conan. To really wow me then a game either has to beat that in a big way, or do something different.

The different thing I'd like to see from an MMO would be to move on from the canned animations and replace it with rag doll physics and a more flowing way of rendering characters with collision detection. Add some rudimentary bone structure movements to link any canned animations (i.e. you get knocked down against a wall by a fireball, you need to animate from laying in a tangle of limbs to getting back up), and flowing combat where when you strike someone your character moves in to strike them rather then swishing somewhere within 3 foot as these videos showed.

As as far I can see every game since EQ1 has just done a slightly different version of the same graphics engine, sometimes with cartoon graphics (WoW) and sometimes with motion captured animations (EQ2). And that's something else I really want to see in the next game, motion captured quality of animations are as important as the rendering of the graphics for me.

Going back to FFXIV this game does have a feel of being there for the fans of XI which I like as I hope EQ3 follows suit, I'm intrigued here to see how the gameplay works with it being on consoles (and I assume) PC's. If EQ3 does have to run on the playstation3 then I'm really hoping that they don't have to dumb down the gameplay just to pull it off, FFXIV should give a lot pointers on how to do it (some friends did say though that they felt the FFXI control was clunky, not good if so).
Cyanbane
Posted: Friday, August 21, 2009 4:32:41 AM


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Lomax wrote:

Going back to FFXIV this game does have a feel of being there for the fans of XI which I like as I hope EQ3 follows suit, I'm intrigued here to see how the gameplay works with it being on consoles (and I assume) PC's. If EQ3 does have to run on the playstation3 then I'm really hoping that they don't have to dumb down the gameplay just to pull it off, FFXIV should give a lot pointers on how to do it (some friends did say though that they felt the FFXI control was clunky, not good if so).


I played it a lot (both on PC at first, then on 360) the controls were clunky in both. Of course the 360 wsa worse, especially when you needed to preselect phrases for chat. Regardless it was one of my favorite MMO's of all time, only because of one thing: its class system.

You could switch jobs and be a hybrid of two jobs at the same time if you wanted. There were also other jobs you could not be unless you attained a certain level in another job (see Wow's deathknight) It was really a breath of fresh air when it came out and I see other games copying the smaller parts of it.

I haven't heard much about the job classes in this one. I am hoping they take how much people liked the first one's system into consideration when developing this ones.

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