Theodoric wrote:
That pretty much sums it up. There are no doubt some possibly ugly combo options in character creation - yet they are supremely anatomically correct and FLUID. I am obviously one who is more into the motion of my character than most.
I love the movements on my Frogloks too, the way they crane their necks up to look at things, all the movements really are pleasurable to just watch.
As for ugliness I think he's totally wrong, while the hair on humans etc could be improved its not far out, and on ugliness seeing some Scandinavian guy playing a troll is cool since they must be the ugliest race out there. Looking at WoW you cannot call the undead, Tauren, or orc race beautiful, yet they are popular.
On animations, I remember listening to that podcast where you discussed trying out WoW and specifically mentioned about the poor animations, I think coming from EQ2 with their film division motion capturing I can see now why.
Although for me apart from a few humdingers in there like the wooden riding animation, and the human casting animation that looks like it was motion captured with an action man, they were acceptable, but not anything that made me want to zoom in and see in detail. But maybe the difference here is I came from Guildwars, then played WoW, and then played EQ2, going in reverse I guess my perception of what is bad would be different.
For me the biggest problem with WoW to start with was how at the character select screen every race looked so ugly, since I'd played Guildwars before. I cannot say I'd feel the same with EQ2 since there are a lot more races to choose from, and playing Guildwars for the first time, the main disappointment there was that you could only be human since my idea of a RPG came from playing AD&D style games.
My guess is Wolfshead has a personal preference for the asian style of MMO art, me personally I find it too perfect and therefore artificial and detracts from the immersion of the game.