
 Rank: One of the Main Weird Groups: Member
Joined: 11/6/2007 Posts: 137 Points: 411
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http://bits.blogs.nytimes.com/2008/12/23/world-of-warcraft-players-need-not-apply/Quote:“I happened to mention I’d spent way too much time in the early 2000s playing online game… He replied that employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100 percent because their focus is elsewhere, their sleeping patterns are often not great, etc.” I personally believe that some MMO players, specifically those who run large successful guilds, have a skill set that can be ported to the job world. Unfortunately, it doesn't seem that everyone agrees.
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 Rank: Admin Groups: Administration
Joined: 10/20/2007 Posts: 1,390 Points: 3,160
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yaris wrote:http://bits.blogs.nytimes.com/2008/12/23/world-of-warcraft-players-need-not-apply/ Quote:“I happened to mention I’d spent way too much time in the early 2000s playing online game… He replied that employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100 percent because their focus is elsewhere, their sleeping patterns are often not great, etc.” I personally believe that some MMO players, specifically those who run large successful guilds, have a skill set that can be ported to the job world. Unfortunately, it doesn't seem that everyone agrees. I wish that were the case, but it really depends on how much time a given person puts into a game. You may be one hell of a leader, but if you get into work 2 hours late and smelling like shit because you couldn't stop raiding last night, then I would agree with the above. It really is just a case by case basis. I think there are certain traits that MMO players can bring to the workplace (specifically team functions and utility withing a group) but it all depends on how they handle themselves where real life crosses MMOs.
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