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[WAR] Preorder Loot? Options
Cyanbane
Posted: Thursday, August 07, 2008 5:41:50 AM


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From the newsletters, thoughts below the quote:

Quote:


WAR Pre-Order Benefits include:

Open Beta Access
Be one of the first players to experience the glory of battle and the thrill of WAR! The Open Beta will immerse you in a world of perpetual conflict and give you a taste of the epic Realm vs. Realm battles yet to come.

Live Game Head Start
Begin your adventures in the Age of Reckoning before the raw recruits arrive! As a pre-order customer, you’ll get access to the live servers before the game officially launches to help lead your Realm to victory.

Universal Fighting System™ Battle Deck
The Emperor Karl Franz and Tchar’zanek, dread Champion of Tzeentch, go head-to-head in this exclusive collectible card game deck from Fantasy Flight Games. (Universal Fighting System Battle Decks are available in a limited supply from select retailers.)

Bonus In-Game Items
Equip your characters for their journey to the frontlines with these helpful bonus items:

Pre-order customers will receive:



Rittenbach’s Portable Camp
Rest your weary soul and heal your wounds between battles.

Plus, order from Best Buy and also receive:



Champion’s Sapphire Band
Enhance your stats and cast “Touch of Frost,” increasing your chance of doing additional elemental damage with each hit. (Usable in PvE combat only.)

Order from GameStop or EB Games and also receive:



Sentinel’s Amber Band
Enhance your stats and cast “Touch of Earth,” increasing your chance of doing additional corporeal damage with each hit. (Usable in PvE combat only.)


Purchase the pre-release pack from Target* and also receive:



Vindicator’s Ruby Band
Enhance your stats and cast “Touch of Flame,” increasing your chance of doing additional elemental damage with each hit. (Usable in PvE combat only.)

$5 OFF COUPON


Save your hard earned gold with a $5 coupon good towards the purchase of Warhammer Online: Age of Reckoning.

Order from Amazon.com**, Circuit City, Direct2Drive**, EAStore.com**, EB Canada, Fry’s, FutureShop, GameCrazy, GoGamer.com, and WalMart.com*** and also receive:



Guardian’s Iolite Band
Enhance your stats and cast “Touch of Spirit,” increasing your chance of doing additional spiritual damage with each hit. (Usable in PvE combat only.)

* Target pre-release boxes will be in stores in early August. Purchase of the pre-release box does not reserve a copy of the game at launch but does provide access to the pre-order bonuses. Offer does not include the UFS Battle Deck.

** Amazon.com, EAStore.com, Direct2Drive and GameStop.com pre-order customers will receive codes via email. Offer does not include the UFS Battle Deck.

*** Walmart.com pre-order customers will receive their in-game bonus items with the final product at launch. Pre-order offer does not include access to the Open Beta, Head Start, or the UFS Battle Deck.




How do you guys feel about different retailers getting different preorder items? I mean in the end most of these rings amount to the same thing, but it is interesting that each retailer might get something different. I assume that maybe Mythic is hoping to sell the "really good items" at retailers who take a lesser cut (ie directing the flow of purchases). I really don't know how all this works, but I wonder if it DOES work. AOC is probably the first game I can think of that really did this.

You guys thoughts?
Lomax
Posted: Thursday, August 07, 2008 6:55:51 AM


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Not a big fan of the idea myself, it just feels wrong associating real money with in game items (ignoring the cosmetic ones you get with collectors editions), although as you say they are more or less the same thing and don't really look all that big a deal (I'm guessing too they were be useful later into the game). Hopefully this will be as far as they take the idea.

I'll certainly be pre-ordering a copy since this one has my golden hopes of giving me the PVP fun I'm lacking these days from WoW, plus I used to be into the roleplaying/wargaming years ago so some things would be cool to explore the Warhammer world.

I guess I'll have to wait until the closed beta thing raises for any answers? If not my main questions right now are

1) Is there a split between the PVE and the PVP side of the game? As in do you need to collect armour etc for one or the other to advance?

For me this has been the biggest downer of WoW since they added in what amounts to another levelling grind you have to do at level 70 to get the PVP armour to be competitive in PVP (it makes the difference between being often getting killed with 1-2 hits, and be able to take enough hits to respond and do something meaningful).

2) How does the real world PVP work, it is just free flowing? Or are there limits to the numbers of people that can enter a zone on each side?

Right now though I'm enjoying the PVE in EQ2 so can't see myself dropping it, and the new voice chat worked a treat when I tried it last night, its looking a busy.
Cyanbane
Posted: Thursday, August 07, 2008 8:11:50 AM


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There are a bunch of WAR beta testers here in the forums, we will let lose the details as soon as we are allowed, I promise :)
Cyanbane
Posted: Thursday, August 07, 2008 1:14:31 PM


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Looks like it might be next week :) Woot!


Quote:
7) Regarding the NDA lift, we hope to lift the NDA next week, one month before launch. I wish I could lift it right now but as I’ve said elsewhere, we need to take care of a three issues before the NDA is lifted. One has already been taken care of and I hope that by the end of next week, the other two will be taken care of as well. Once we lift the NDA I’ll go into more detail as to what the issues were and why I wanted to hold things up. The remaining two issues are not earth-shattering by any means but when I explain things, I hope you’ll understand why I wanted to wait another week.


Lots

of good info here (post leeched in full from here : )

Quote:
1) Our launch date of September 18th is indeed official. Last week I had said that this week’s news wasn’t going to cover the release date but some things came together just a wee bit faster than we expected (and how surprising is that?). Plus, with the retailers announcing the date (though some did put in the wrong date), we felt that we owed it to the community to announce our release date a little earlier than planned. Coordinating all the partners, retailers, etc., is as usual, *interesting* so we made the decision to announce the date today. As always, that date is still dependent on the remainder of beta going well, but as of this morning we are still on track for the 18th. As to why it’s on a Thursday, in order to ensure a simultaneous launch in North America and Europe and Oceania, we determined that Thursday was the optimal day and date. Coordinating a simultaneous launch in North America and Europe alone is quite challenging and because we did not want our European customers to have to wait even a few days longer than those in North America, we chose Thursday as the best possible day of the week to launch. With a launch on the 18th, WAR’s development time will still rank as one of the shortest of any major North American and European MMORPGs to date. I am amazingly proud of our team’s effort and I hope, in about a month, you’ll agree that WAR is a great MMORPG.

2) As to the subscription pricing, this subject has been debated continually since we announced the development of WAR. We have been very upfront with the community about our willingness to charge more than what is the current “established” MMO subscription rate, just as we did when we launched DAoC. We have seen lots of polls, heard lots of comments and after much thought and discussion, we decided to keep prices on the same level with the competition. We know that the vast majority of the community will be happy with this decision so we’re happy to be able to do this for our players.

3) Regarding the pre-order, Collector’s Edition and the Standard Edition, I’m pleased to announce that we will be holding a special “Preview Weekend” in addition to the normal Open Beta. Those people who pre-ordered the CE will be given priority entrance into the PW. You will need to download the client (of course) from one of several download options, none of which will require any additional payment of any kind. Once the CE buyers have had their chance to register and download the client, we will allow our Closed Beta testers into the PW as well. We would like to have around 100K people load testing and playing the game so depending on how many CE purchasers sign up for this, we will invite other people into the PW as well.

4) Regarding the pre-order, Collector’s Edition and the Standard Edition, we are extending the Head Start for the pre-order CE (not the SE) buyers by at least an additional day as an added thank you for buying our CE. Just as with the PW, no additional fee will be required to play in our Head Start.

5) Regarding the pre-order, Collector’s Edition and the Standard Edition, we are pleased to announce that we will also be inviting our pre-order CE buyers into our Closed Beta test starting next week. There will still be some hardware spec requirements (but they are much lower than our current requirements) since we are still in Closed Beta but we expect that the vast majority of our PO CE buyers will meet the lowered requirements. We gotten a lot of feedback from the community on this point over the last few weeks asking for this and we are now going to make it happen.

6) Regarding the start of OB, we are still working out all the details and when we are 100% locked into a date, we will be happy to confirm it unequivocally. As the history of MMOs has shown, a bad OB can hurt both the long-term and the short-term the success of a game just as surely as a great OB can help the game succeed and we need to make sure that we are ready for OB on the day it begins.

7) Regarding the NDA lift, we hope to lift the NDA next week, one month before launch. I wish I could lift it right now but as I’ve said elsewhere, we need to take care of a three issues before the NDA is lifted. One has already been taken care of and I hope that by the end of next week, the other two will be taken care of as well. Once we lift the NDA I’ll go into more detail as to what the issues were and why I wanted to hold things up. The remaining two issues are not earth-shattering by any means but when I explain things, I hope you’ll understand why I wanted to wait another week.



wraith808
Posted: Thursday, August 07, 2008 2:47:21 PM


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This has been going on for a while, actually. CoX had different pre-order special powers for each merchant, and I'm pretty sure there was another MMO that did the same, though I can't recall right now. As long as these pre-order items don't give OP abilities, I'm meh about it.

My task is done/My song has ceased/My theme has died into an echo/It is fit.





Cyanbane
Posted: Thursday, August 07, 2008 4:17:23 PM


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wraith808 wrote:
This has been going on for a while, actually. CoX had different pre-order special powers for each merchant, and I'm pretty sure there was another MMO that did the same, though I can't recall right now. As long as these pre-order items don't give OP abilities, I'm meh about it.


yeah they seem to be very quick to note that they don't work in pvp (which is good).

Rotacidare
Posted: Thursday, August 07, 2008 5:06:08 PM


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IMO the items don't usually have much of an impact on gameplay, especially after the early levels. These seem to follow that same trend. I had a bad experience when I tried to pre-order AOC from Amazon so from now on I am only going to pre-order from local merchants where I can get the box the day of launch, screw their precious items.

Cyanbane
Posted: Friday, August 08, 2008 4:31:08 AM


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Rotacidare wrote:
IMO the items don't usually have much of an impact on gameplay, especially after the early levels. These seem to follow that same trend. I had a bad experience when I tried to pre-order AOC from Amazon so from now on I am only going to pre-order from local merchants where I can get the box the day of launch, screw their precious items.


amazon is very odd, I preordered the Collectors Edition for War waaaaay back right when they released the details of it. Then I got an email a few weeks ago saying that it wouldn't be delivered until Oct 18thish (even when the game was planned to come out in Sept) so I said screw it and just went and got the regular version this week at game stop. I wonder how many other people out there might have "downgraded" because of availability (or non=availability) of the different version.

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