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<title><![CDATA[Bunji - Update Notes: Monday, February 6, 2012]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514611&post_id=5713273#5713273</link>
<pubDate>Mon, 6 Feb 2012 18:13:00 GMT</pubDate>
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<description><![CDATA[<p><span style="font-family: arial,helvetica,sans-serif; font-size: small;">Update will occur around 8pm PST.</span></p><p>&nbsp;</p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ABILITIES / ALTERNATE ADVANCEMENT</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Warden</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Aura of Health is now 5% max health and can be cast on any player in the raid.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Warrior</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Robust Bulwark is now 5% max health at rank 10.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mystic</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bolstering Spirits no longer adds max health and now improves the attributes granted by Bolster, maxing at 23% in total.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Deterioration no longer reduces max health and now improves the agility and strength reductions by 20% per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Predator</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Noxious Enfeeblement now reduces around 187 to all attributes excluding stamina at level 90.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enhance: Noxious Enfeeblement now improves the attribute reduction by 10% per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shadowknight</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Essence Siphoning now siphons 7.5% potency at rank 5 and no longer siphons weapon damage bonus.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Rogue</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">Enhance: Thieving Essence now siphons 7.5% potency at rank 10 and no longer siphons weapon damage bonus.</span></p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Bunji - Update Notes: Tuesday, February 7, 2012]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514610&post_id=5713272#5713272</link>
<pubDate>Mon, 6 Feb 2012 18:08:00 GMT</pubDate>
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<description><![CDATA[<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">GENERAL</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You can now access your mail without a mailbox!<span style="mso-spacerun: yes;">&nbsp; </span>You can either click the mail buff in your buff window, select mail from the EQ2 menu, or use the /start_mail command!</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">NOTE: You will only be able to send and receive items and coin by actually clicking on a mailbox in the world.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ZONE PROGRESSION / POPULATION</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tallon?s Stronghold [Challenge]</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players have more time to defeat Decorin Deathbringer in the Tallon Zek fight before Tallon empowers him.&nbsp; </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Vallon?s Tower [Challenge]</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players have more time to defeat Kulaxis in the Vallon Zek fight before Vallon empowers him.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">MERCENARIES</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shaman mercenaries should more reliably cast their single target ward spells during combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Keyrin Curetouch should no longer stack the ?Spirit of the Wolf? spell on players in their maintained buff window after zoning.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mercenary healers should now heal wounded player pets.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mercs will no longer cause item damage when they kill players in PVP.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">TRADESKILLS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The recipe for Primeval Wristguard of the Animist now makes Beastlord armor instead of Assassin armor.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tradeskill Apprentice reactants now display provisioner belts as items they can create.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">QUESTS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The ?Welcome to Qeynos, Citizen!? quests will no longer fail to update if you?ve completed the Faydwer expert collection.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">?Natasha?s Note? can now be completed.<span style="mso-spacerun: yes;">&nbsp; </span>Tarakh has moved to Freeport Combined.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">?Hand of War? will no longer fail to spawn the Left Eye of Thule if you?ve already done ?Hand of War ? Eye of Fear.?</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">?Strategic Point? will no longer fail to update if you?ve completed ?Cartography Fun.?</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">?Tinkering with Toggery? now offers a reward to Beastlords.</span></span></p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Prathun - Re:Re:Re:Re: Descent into Madness]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=511898&post_id=5713268#5713268</link>
<pubDate>Mon, 6 Feb 2012 18:02:00 GMT</pubDate>
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<description><![CDATA[<p><cite>Ruckus@Unrest_old wrote:</cite></p><blockquote><p>I had Decent into Madness in my journal. I had zoned out without clicking on corpses in the Forgotten Cesspool.</p><p>I tried to zone back into the cesspool, but the way into the zone was no longer on my screen to click. So I figured that I&#39;d just delete the quest, and I&#39;d go back and start it over again. No such luck with being able to do that.</p></blockquote><p>You couldn&#39;t get back into the Forgotten Cesspool because you had no reason to be there.&nbsp; The corpses you needed to interact with to update the first stage of "Descent Into Madness" were in The Deadpools.</p><p><cite>Ruckus@Unrest_old wrote:</cite></p><blockquote><p>I see on my map that Adrianna in the Temple can update another quest (Make or Unmake), so I go back to her and advance the quest. She tells me to go talk to The Forgotten. He tells me to go deal with Lerenth. I go in, get him kneeling, but there is not a Scroll of Annihilate the Unnatural in my inventory.</p><p>Zone out, try again. Nothing. Delete quest, and try to do the quest with Micha instead over at the Academy of Arcane Science and try to get a wand from her...nothing in inventory from her.</p><p>So am I stuck or what, Prathun?</p></blockquote><p>You&#39;re not stuck.&nbsp; Shortly after Lerenth stands back up after you&#39;ve gotten him to the kneeling state, Adrianna will arrive and give you the scroll.&nbsp; If you lose the scroll for any reason, talk to her to get another one.</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Prathun - Re:Re: Descent into Madness]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=511898&post_id=5713240#5713240</link>
<pubDate>Mon, 6 Feb 2012 16:37:00 GMT</pubDate>
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<description><![CDATA[<p><cite>Ruckus@Unrest_old wrote:</cite></p><blockquote><p>So this whole Freeport revamp hoopla that went live with AoD has a few bugs in the questline, and now people can get "stuck"...and it won&#39;t go live for awhile...and no hotfixes are planned until next year?</p><p>Hopefully, my petition will straighten out my journal, but I have a feeling that it&#39;s not going to happen and my only character that is in Freeport that is over 80 is now bugged.</p></blockquote><p>The post you quoted was from last year (2011).&nbsp; It&#39;s now the next year (2012).&nbsp; The fix that allowed people to finish Descent Into Madness went out in early January, and it doesn&#39;t apply to your situation.</p><p><cite>Ruckus@Unrest_old wrote:</cite></p><blockquote><p>And to update. I either need a scroll or wand from an NPC to "deal with Lerenth" in the quest "To Make or Unmake". It&#39;s not giving me any of those items to use on Lerenth to deal with him.</p><p>Have a petition in now, so hopefully I can get some help with this soon.</p></blockquote><p>How are you trying to get the scroll or wand?</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Prathun - Re:Re:Broken Quests post GU55]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=472644&post_id=5713237#5713237</link>
<pubDate>Mon, 6 Feb 2012 16:23:00 GMT</pubDate>
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<description><![CDATA[<p><cite>Moldragor wrote:</cite></p><blockquote><p>&nbsp;</p><p>I&#39;m trying to finish stormhammer.&nbsp; i&#39;m on the part of the subquest "Refurbished Goods" where you have to kill mobs to get the armor parts.&nbsp; i&#39;ve killed all the mobs the walkthroughs tell me to kill, but have not received any quest updates at all on this.&nbsp; i think the armor pieces may be missing from the loot tables.&nbsp; can a dev look into this please?</p><p>&nbsp;</p></blockquote><p>I&#39;m sorry, but I was unable to verify this.&nbsp; Killing the Kragbak kobolds updated the step to recover Crushbone shoulderpads and killing the Grungetalon goblins updated the step to recover Crushbone belts.&nbsp; There&#39;s a 33% chance per kill for the quest to update.</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[ttobey - Re:Flight Wing MAJOR camera problem]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514595&post_id=5713091#5713091</link>
<pubDate>Mon, 6 Feb 2012 12:35:00 GMT</pubDate>
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<description><![CDATA[<p>This should get fixed soon. The problem right now is the wings are being treated as a mount and normal mounts have an eye point on them that the wings do not. The camera uses the eye point for it&#39;s reference. We are going to be handling the wings in a different non art side fashion soon.</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Kaitheel - Re:Heritage quest "The Stormhammer" unfinishable ]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=508101&post_id=5713064#5713064</link>
<pubDate>Mon, 6 Feb 2012 12:00:00 GMT</pubDate>
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<description><![CDATA[<p>Thankfully, the original issue being reported in this old thread has already been resolved.&nbsp; Xicotl is of the correct level for the quest and zone.</p><p>As for your issue, Moldragor, I cannot find anything amiss.&nbsp; In fact, I was just in game and confirmed that it all functioned, with a 100% drop rate off of the correct creatures.&nbsp; I suggest you be sure to hunt Clan Kragbak kobolds and Clan Grungetalon goblins, just as your quest journal notes.&nbsp; Other kobolds or goblins will not suffice, even if they are found in Kaladim.</p><p>~Kaitheel</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[ttobey - Re:my monk's so strong she keeps ripping her shirt!]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514583&post_id=5712976#5712976</link>
<pubDate>Mon, 6 Feb 2012 09:47:00 GMT</pubDate>
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<description><![CDATA[<br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[ttobey - Re:my monk's so strong she keeps ripping her shirt!]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514583&post_id=5712976#5712976</link>
<pubDate>Mon, 6 Feb 2012 09:47:00 GMT</pubDate>
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<description><![CDATA[<p>soga or non soga?</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[ttobey - Re:Crazy Tooth on Freebloods]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514332&post_id=5712369#5712369</link>
<pubDate>Sat, 4 Feb 2012 16:53:00 GMT</pubDate>
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<description><![CDATA[<p>My fix broke more than it fixed, so code stepped in last week to fix it correctly. no eta yet, will post when I know.</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[ttobey - Re:Crazy Tooth on Freebloods]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514332&post_id=5712231#5712231</link>
<pubDate>Sat, 4 Feb 2012 09:05:00 GMT</pubDate>
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<description><![CDATA[<p>It could be a bad vert... Male or Female?</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Bunji - Update Notes: Friday, February 3, 2012]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514489&post_id=5712040#5712040</link>
<pubDate>Fri, 3 Feb 2012 16:58:00 GMT</pubDate>
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<description><![CDATA[<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">QUESTS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The ?Welcome to Qeynos, Citizen!? quests will no longer fail to update if you?ve completed the Faydwer expert collection.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">?Natasha?s Note? can now be completed.<span style="mso-spacerun: yes;">&nbsp; </span>Tarakh has moved to Freeport Combined.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">?Hand of War? will no longer fail to spawn the Left Eye of Thule if you?ve already done ?Hand of War ? Eye of Fear.?</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">?Strategic Point? will no longer fail to update if you?ve completed ?Cartography Fun.?</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">?Tinkering with Toggery? now offers a reward to Beastlords.</span></span></p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Gninja - Re:Mercs in PVP]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=510719&post_id=5711981#5711981</link>
<pubDate>Fri, 3 Feb 2012 15:19:00 GMT</pubDate>
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<description><![CDATA[<p>While I can&#39;t really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.</p><p>If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Omougi - Re:Crit Mit Adorns to Health Adorns]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514443&post_id=5711944#5711944</link>
<pubDate>Fri, 3 Feb 2012 14:22:00 GMT</pubDate>
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<description><![CDATA[<p><cite>Hissyfit@Oasis wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p><cite>Omougi wrote:</cite></p><blockquote><p>Our goal with these adornment and spell conversions is to give you guys something in the place of nothing essentially.&nbsp; Before, you were playing a zero-sum game if you had enough critmit.&nbsp; If you didn&#39;t have enough critmit, you couldn&#39;t do the encounters - period.&nbsp; All these adornments and spells did is bring you up to a threshold.&nbsp; If you were past that threshold, it does nothing for you.&nbsp;</p><p>&nbsp;</p><p>Now, these adornments and spells actually do increase your survivability at all times - equating the amount of critmit lost to an equivalent form of HP doesn&#39;t really work out, because any amount of HP is infinitely better than a threshold stat with no use.&nbsp; If you were slotting your adornments for survivability before, you are still slotting them for survivability with HP - the only change is the adornments have been made <strong>more powerful</strong> in their actual effectiveness with critmit out of the picture.&nbsp; This change equates to a free survivability gain across the board, and we need to be very careful with numbers at first to ensure things do not get drastically easier.&nbsp; Changing the difficulty of content is not the goal here - changing the accessibility of content is.</p><p>&nbsp;</p></blockquote><p>Thanks for taking to time to reply! It is appreciated. Although I agree with your statement that going from essentially 0 to not zero, we should be happy with anything, I think the real issue is lost in looking at it that way. For me at least, this is less about getting something I feel is equal to the CM I had before and more about how it compares to whites. Typically (if not always) yellows are better then whites and reds are better then yellows. That pattern has been broken. If yellow and red HP adorns are made to reflect the pattern we have all come to know, people might actually choose to keep the HP adorns.</p><p>edit- typos</p></blockquote><p>I don&#39;t understand why they are so worried about a few more hps. I mean....they just added the reactant food that gives everybody 1500 hps. What is another couple thousand if people wan&#39;t to go more of a defensive spec instead of offensive.</p></blockquote><p>&nbsp;</p><p>A few more HP is possibly the difference between an AE one-shotting and being survivable.&nbsp; We really don&#39;t want guilds to "force" their members into slotting for survivability if they are trying to push progression.&nbsp; If the HP difference on the adornments was significantly higher, people would feel the need to stack up on HP adorns, similar to how they feel the need to stack up on critmit adorns now.&nbsp;</p><p>We are trying to make customizing your gear with adornments a viable option while progressing through content.&nbsp; If we make an adornment choice too powerful, then there really isn&#39;t much choice there...especially if what you are "forced" into adorning isn&#39;t what your class is about.&nbsp; Many mages and scouts would really prefer to slot more adornments to increase their DPS, but they are forced into critmit adorns in order to not hinder their guild&#39;s chance of progress.&nbsp; We really don&#39;t want to replace critmit adorns with hp adorns and have essentially the same problem.&nbsp; <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Now, our available choices need some work, specifically with mage options.&nbsp; We are trying to alleviate the problem by allowing more adornments to go in more slots (critbonus, potency, etc), so that scouts do not get more benefit from this change than mages.&nbsp; Adding more adornment choices in the future is definitely something we want to do.</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Omougi - Re:Crit Mit Adorns to Health Adorns]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514443&post_id=5711879#5711879</link>
<pubDate>Fri, 3 Feb 2012 12:18:00 GMT</pubDate>
<guid isPermaLink="false">http://forums.station.sony.com/eq2/posts/list.m?topic_id=514443&post_id=5711879#5711879</guid>
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<description><![CDATA[<p>Our goal with these adornment and spell conversions is to give you guys something in the place of nothing essentially.&nbsp; Before, you were playing a zero-sum game if you had enough critmit.&nbsp; If you didn&#39;t have enough critmit, you couldn&#39;t do the encounters - period.&nbsp; All these adornments and spells did is bring you up to a threshold.&nbsp; If you were past that threshold, it does nothing for you.&nbsp;</p><p>&nbsp;</p><p>Now, these adornments and spells actually do increase your survivability at all times - equating the amount of critmit lost to an equivalent form of HP doesn&#39;t really work out, because any amount of HP is infinitely better than a threshold stat with no use.&nbsp; If you were slotting your adornments for survivability before, you are still slotting them for survivability with HP - the only change is the adornments have been made <strong>more powerful</strong> in their actual effectiveness with critmit out of the picture.&nbsp; This change equates to a free survivability gain across the board, and we need to be very careful with numbers at first to ensure things do not get drastically easier.&nbsp; Changing the difficulty of content is not the goal here - changing the accessibility of content is.</p><p>&nbsp;</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[ttobey - Re:Smokejumper Introduces Holly ?Windstalker? Longdale, New EverQuest II Producer]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514391&post_id=5711840#5711840</link>
<pubDate>Fri, 3 Feb 2012 11:30:00 GMT</pubDate>
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<description><![CDATA[<p>Still waiting on the beer....</p><p>&nbsp;</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Bunji - Update Notes: Thursday, February 2, 2012]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514425&post_id=5711299#5711299</link>
<pubDate>Thu, 2 Feb 2012 14:43:00 GMT</pubDate>
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<description><![CDATA[<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">NOTE:&nbsp;Pushing some more data to Test around&nbsp;8pm&nbsp;PST.</span></span></p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">CRITICAL MITIGATION REMOVAL</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Critical Mitigation (the stat) has been removed from the game.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Critical Mitigation no longer displays on the Character pane (for obvious reasons, since it?s no longer in the game).</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">NPCs no longer use Critical Bonus to add to critical damage.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Buffs and debuffs that have Critical Mitigation elements to them will have those elements replaced with other elements instead, so that those buffs/debuffs do not lose effectiveness.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Critical Mitigation values on adornments will be replaced with hit point values instead.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">NOTE: This change has no effect on PvP game play. The ?PvP Critical Mitigation? stat is still useful for game balance in PvP play and is not being changed.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Please visit this link for more information and discussion:</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=514354">http://forums.station.sony.com/eq2/...topic_id=514354</a></span></span></p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">GENERAL</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You can now access your mail without a mailbox! You can either click the mail buff in your buff window, select mail from the EQ2 menu, or use the /start_mail command!</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">NOTE: You will only be able to send and pickup items and coin by actually clicking on a mailbox in the world.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ZONE PROGRESSION / POPULATION</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tallon?s Stronghold [Challenge]</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players have more time to defeat Decorin Deathbringer in the Tallon Zek fight before Tallon empowers him.&nbsp; </span></span></p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;"><em><span><span style="font-family: arial,helvetica,sans-serif; font-size: small;">Vallon?s Tower [Challenge]</span></span></em></p><p style="margin: 0in 0in 0pt;"><span><span style="font-family: arial,helvetica,sans-serif; font-size: small;">Players have more time to defeat Kulaxis in the Vallon Zek fight before Vallon empowers him.</span></span></p><p style="margin: 0in 0in 0pt;"><span><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Adds that spawn during the final Vallon zek fight spawn less frequently and have less health.&nbsp; Warlord?s Fury and Siphon cast during the final Vallon Zek Fight no longer clear players current target.</span></span></span></p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;">&nbsp;</p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ALTERNATE ADVANCEMENT</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mystic</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bolstering Spirits now adds maximum health to Bolster.&nbsp; The Critical Mitigation component has been removed.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Deterioration now adds melee damage reduction and potency reduction components to Deterioriate.&nbsp; The Crit Bonus reduction has been removed.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Predator</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Noxious Enfeeblement now debuffs potency and melee damage instead of Crit Bonus.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enhance: Noxious Enfeeblement now improves the Crit Chance, Potency, and melee damage reductions of Noxious Enfeeblement.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Rogue</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enhance: Thieving Essence now siphons Potency and melee damage instead of Crit Bonus.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shadowknight</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Essence Siphoning now adds Potency and melee damage effects to Siphon Strength.&nbsp; The Crit Bonus component has been removed.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Warden</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Critical Debilitation is now Aura of Health.&nbsp; Aura of Health grants increased max health instead of critical mitigation.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Warrior</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Critical Bulwark is now Robust Bulwark.&nbsp; It grants increased max health instead of critical mitigation.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ADORNMENTS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Adornments that used to give critical mitigation now give maximum health.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">MERCENARIES</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shaman mercenaries should more reliably cast their single target ward spells during combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Keyrin Curetouch should no longer stack the ?Spirit of the Wolf? spell on players in their maintained buff window after zoning.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mercenary healers should now heal wounded player pets.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">TRADESKILLS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The recipe for Primeval Wristguard of the Animist now makes Beastlord armor instead of Assassin armor.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tradeskill Apprentice reactants now display provisioner belts as items they can create.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">LIVE EVENTS</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Erollisi Day</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Rex Tinforge now gives proper directions to Priestess Alena in Freeport.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">&nbsp;</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ITEMS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Critical Aegis and Bulwark of Faith procs now give maximum health instead of critical mitigation.</span></span></p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[ttobey - Re:Smokejumper Introduces Holly ?Windstalker? Longdale, New EverQuest II Producer]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514391&post_id=5711223#5711223</link>
<pubDate>Thu, 2 Feb 2012 12:41:00 GMT</pubDate>
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<description><![CDATA[<p>New Producer buys the beer!</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[DominoDev - Re:Re:Re:Re:Re:YES! FINALLY! Building blocks in city fest!!]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=514320&post_id=5711201#5711201</link>
<pubDate>Thu, 2 Feb 2012 11:54:00 GMT</pubDate>
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<description><![CDATA[<p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Cloudrat wrote:</cite></p><blockquote>Yes<strong> all the new blocks&nbsp; from SC</strong>&nbsp;<strong>and the festival</strong> &nbsp;are the wrong scale for the items we can already make or were already able to buy from the festivals.&nbsp;</blockquote><p><br />Didn&#39;t Domino say they should scale up to a large size? Or was she only referring to the floor tiles?</p><p>&nbsp;</p><p>Edit:&nbsp; Doh! She was just talking about the floor tiles <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p><cite>DominoDev wrote:</cite></p><blockquote>All the tiles should scale extra-big, SC or crafted or quested.&nbsp; If any of them don&#39;t, it&#39;s an error and if you let me know I&#39;ll be sure to fix it.&nbsp; <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></blockquote><p>&nbsp;</p></blockquote><p>I did double check the floor tiles scale correctly, I wasn&#39;t aware anything else was being asked about.&nbsp; What exactly is the problem?&nbsp; Scaling is pretty easy to adjust, but I don&#39;t understand exactly what "the wrong scale" means.&nbsp; If you can explain in small words for this poor halfling I can certainly see what&#39;s possible. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Prathun - Re:Re:Broken Quests post GU55]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=472644&post_id=5711192#5711192</link>
<pubDate>Thu, 2 Feb 2012 11:30:00 GMT</pubDate>
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<description><![CDATA[<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Here&#39;s one that should be an easy fix (but is still bugged after years): Welcome to Qeynos, Citizen! - 2nd Edition.</p><p>If you&#39;ve done the first edition quest (from way back when), it&#39;ll let you get the 2nd edition quest and do every step <em>except</em> talking to Mervos Stardrin. He gives the normal collector text and doesn&#39;t update the quest.</p></blockquote><p>I suspect it&#39;s not updating because Mervos Stardrin offers a different dialogue if you&#39;ve completed the Faydwer expert collection.</p><p>His default dialogue text (this updates "Welcome to Qeynos, Citizen!" and "Welcome to Qeynos, Citizen! - 2nd Edition"):</p><p style="padding-left: 30px;">"Hello, traveler!&nbsp; How I envy you.&nbsp; What I wouldn&#39;t give to journey the world as I did in my youth.&nbsp;&nbsp; Alas, <strong>my days of adventuring are long past</strong>, but at least I can occupy myself with my various trinkets and collections that I picked up in my travels."</p><p>His other dialogue, if you&#39;ve finished the collection (this does not update the quests, but does have a response option to get another pair of Gnomish Collection Goggles, if you lost them):</p><p style="padding-left: 30px;">"Hello, traveler!&nbsp; How I envy you.&nbsp; What I wouldn&#39;t give to journey the world as I did in my youth.&nbsp;&nbsp; Alas, <strong>I am an old man</strong>, but at least I can occupy myself with my various trinkets and collections that I picked up in my travels."</p><p>It is an easy fix to allow either dialogue to update the quest.</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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<title><![CDATA[Kaitheel - Re:Re:Erollisi Day 2012 Feedback and Bugs]]></title>
<link>http://forums.station.sony.com/eq2/posts/list.m?topic_id=513526&post_id=5711188#5711188</link>
<pubDate>Thu, 2 Feb 2012 11:15:00 GMT</pubDate>
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<description><![CDATA[<p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>Any news on A goddess risen coming back to test?</p></blockquote><p>Unfortunately, testing Erollisi Day took a bit longer and now we&#39;ll have to wait until after the event is concluded.&nbsp; My current plan is reactivating the Goddess Risen event for the Test servers on 2/21 (at the conclusion of Erollisi Day).&nbsp; We&#39;ll be able to leave it on until 3/21 as it does not conflict with Brewday Festival or Bristlebane Day.</p><p>Hope that helps!</p><p>~Kaitheel</p><br><br><a href="http://www.eq2-daily.com">EQ2-Daily.com - News about Norrath from Around the World.</a>]]></description>
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